diff options
author | 2010-08-07 23:46:15 -0700 | |
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committer | 2010-08-07 23:48:29 -0700 | |
commit | 9cccc2b9bdd4850a3f9679569aaec3ab98477a5d (patch) | |
tree | 365c32954d65cf037c948ee92b14ed30243319f5 /libs/hwui/PathCache.cpp | |
parent | de0547c07a65b59d5330588cdd8b1e410a613e9c (diff) |
Enforce maximum texture size.
When an app tries to render a bitmap or path larger than the GPU's maximum
texture size, the drawing command is ignored and a warning is logged. This
change also makes texture drawing more robust by catching potential errors
during texture creation.
This change also fixes a crash in the FontRenderer. The destructor would
sometimes try to free an uninitialized array.
Change-Id: I95ae0939c52192d97b340aa02417bf6d0c962c57
Diffstat (limited to 'libs/hwui/PathCache.cpp')
-rw-r--r-- | libs/hwui/PathCache.cpp | 17 |
1 files changed, 15 insertions, 2 deletions
diff --git a/libs/hwui/PathCache.cpp b/libs/hwui/PathCache.cpp index fa6ea2591cc8..4a01ffa554eb 100644 --- a/libs/hwui/PathCache.cpp +++ b/libs/hwui/PathCache.cpp @@ -34,6 +34,10 @@ PathCache::PathCache(uint32_t maxByteSize): mCache(GenerationCache<PathCacheEntry, PathTexture*>::kUnlimitedCapacity), mSize(0), mMaxSize(maxByteSize) { mCache.setOnEntryRemovedListener(this); + + GLint maxTextureSize; + glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize); + mMaxTextureSize = maxTextureSize; } PathCache::~PathCache() { @@ -94,9 +98,18 @@ PathTexture* PathCache::get(SkPath* path, SkPaint* paint) { PathTexture* PathCache::addTexture(const PathCacheEntry& entry, const SkPath *path, const SkPaint* paint) { const SkRect& bounds = path->getBounds(); + + const float pathWidth = bounds.width(); + const float pathHeight = bounds.height(); + + if (pathWidth > mMaxTextureSize || pathHeight > mMaxTextureSize) { + LOGW("Path too large to be rendered into a texture"); + return NULL; + } + const float offset = entry.strokeWidth * 1.5f; - const uint32_t width = uint32_t(bounds.width() + offset * 2.0 + 0.5); - const uint32_t height = uint32_t(bounds.height() + offset * 2.0 + 0.5); + const uint32_t width = uint32_t(pathWidth + offset * 2.0 + 0.5); + const uint32_t height = uint32_t(pathHeight + offset * 2.0 + 0.5); const uint32_t size = width * height; // Don't even try to cache a bitmap that's bigger than the cache |