diff options
author | 2010-08-04 15:40:07 -0700 | |
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committer | 2010-08-05 17:23:49 -0700 | |
commit | 7fbcc0492fca03857e3c45064f4aa040af817d55 (patch) | |
tree | a2422b4694ae589a60f2571070c53c7b918ec732 /libs/hwui/PathCache.cpp | |
parent | bc9151bcad5d1b1d14bb900fcc50ba08c06f87d4 (diff) |
Add support for paths.
Rendering is implementing by rasterizing the paths into A8 textures.
This cna be extremely inefficient if the path changes often.
Change-Id: I609343f304ae38e0d319359403ee73b9b5b3c93a
Diffstat (limited to 'libs/hwui/PathCache.cpp')
-rw-r--r-- | libs/hwui/PathCache.cpp | 165 |
1 files changed, 165 insertions, 0 deletions
diff --git a/libs/hwui/PathCache.cpp b/libs/hwui/PathCache.cpp new file mode 100644 index 000000000000..67a5f923d598 --- /dev/null +++ b/libs/hwui/PathCache.cpp @@ -0,0 +1,165 @@ +/* + * Copyright (C) 2010 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#define LOG_TAG "OpenGLRenderer" + +#include <GLES2/gl2.h> + +#include <SkCanvas.h> +#include <SkRect.h> + +#include "PathCache.h" + +namespace android { +namespace uirenderer { + +/////////////////////////////////////////////////////////////////////////////// +// Constructors/destructor +/////////////////////////////////////////////////////////////////////////////// + +PathCache::PathCache(uint32_t maxByteSize): + mCache(GenerationCache<PathCacheEntry, PathTexture*>::kUnlimitedCapacity), + mSize(0), mMaxSize(maxByteSize) { + mCache.setOnEntryRemovedListener(this); +} + +PathCache::~PathCache() { + mCache.clear(); +} + +/////////////////////////////////////////////////////////////////////////////// +// Size management +/////////////////////////////////////////////////////////////////////////////// + +uint32_t PathCache::getSize() { + return mSize; +} + +uint32_t PathCache::getMaxSize() { + return mMaxSize; +} + +void PathCache::setMaxSize(uint32_t maxSize) { + mMaxSize = maxSize; + while (mSize > mMaxSize) { + mCache.removeOldest(); + } +} + +/////////////////////////////////////////////////////////////////////////////// +// Callbacks +/////////////////////////////////////////////////////////////////////////////// + +void PathCache::operator()(PathCacheEntry& path, PathTexture*& texture) { + const uint32_t size = texture->width * texture->height; + mSize -= size; + + if (texture) { + glDeleteTextures(1, &texture->id); + delete texture; + } +} + +/////////////////////////////////////////////////////////////////////////////// +// Caching +/////////////////////////////////////////////////////////////////////////////// + +PathTexture* PathCache::get(SkPath* path, SkPaint* paint) { + PathCacheEntry entry(path, paint); + PathTexture* texture = mCache.get(entry); + + if (!texture) { + texture = addTexture(entry, path, paint); + } else if (path->getGenerationID() != texture->generation) { + mCache.remove(entry); + texture = addTexture(entry, path, paint); + } + + // TODO: Do something to destroy the texture object if it's too big for the cache + return texture; +} + +PathTexture* PathCache::addTexture(const PathCacheEntry& entry, + const SkPath *path, const SkPaint* paint) { + const SkRect& bounds = path->getBounds(); + const float offset = entry.strokeWidth * 1.5f; + const uint32_t width = uint32_t(bounds.width() + offset * 2.0 + 0.5); + const uint32_t height = uint32_t(bounds.height() + offset * 2.0 + 0.5); + + const uint32_t size = width * height; + // Don't even try to cache a bitmap that's bigger than the cache + if (size < mMaxSize) { + while (mSize + size > mMaxSize) { + mCache.removeOldest(); + } + } + + PathTexture* texture = new PathTexture; + texture->left = bounds.fLeft; + texture->top = bounds.fTop; + texture->offset = offset; + texture->width = width; + texture->height = height; + texture->generation = path->getGenerationID(); + + SkBitmap bitmap; + bitmap.setConfig(SkBitmap::kA8_Config, width, height); + bitmap.allocPixels(); + bitmap.eraseColor(0); + + SkCanvas canvas(bitmap); + canvas.translate(-bounds.fLeft + offset, -bounds.fTop + offset); + canvas.drawPath(*path, *paint); + + generateTexture(bitmap, texture); + + if (size < mMaxSize) { + mSize += size; + mCache.put(entry, texture); + } + + return texture; +} + +void PathCache::clear() { + mCache.clear(); +} + +void PathCache::generateTexture(SkBitmap& bitmap, Texture* texture) { + SkAutoLockPixels alp(bitmap); + if (!bitmap.readyToDraw()) { + LOGE("Cannot generate texture from bitmap"); + return; + } + + glGenTextures(1, &texture->id); + + glBindTexture(GL_TEXTURE_2D, texture->id); + glPixelStorei(GL_UNPACK_ALIGNMENT, bitmap.bytesPerPixel()); + + texture->blend = true; + glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, bitmap.rowBytesAsPixels(), texture->height, 0, + GL_ALPHA, GL_UNSIGNED_BYTE, bitmap.getPixels()); + + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); +} + +}; // namespace uirenderer +}; // namespace android |