diff options
author | 2012-02-16 19:24:51 -0800 | |
---|---|---|
committer | 2012-02-17 13:10:00 -0800 | |
commit | 33f6beb10f98e8ba96250e284876d607055d278d (patch) | |
tree | 215fc7d5624b6b41a018374f5d19f7dac84cf72b /libs/hwui/PathCache.cpp | |
parent | 445c83c7755fae179cf3328e89307e2775e97a5e (diff) |
Record possible clip rejects when recording display lists
This optimization allows us to quickly skip operations that lie
entirely outside of the known bounds of a display list. Because
of ViewGroup.setClipChildren, we must keep the operations recorded
in the display list. setClipChildren(false) is however a very
uncommon operation and we will therefore often benefit from this
new optimization.
Change-Id: I0942c864e55298e6dccd9977d15adefbce3ba3ad
Diffstat (limited to 'libs/hwui/PathCache.cpp')
-rw-r--r-- | libs/hwui/PathCache.cpp | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/libs/hwui/PathCache.cpp b/libs/hwui/PathCache.cpp index e893f7a95adb..e09c24381d9d 100644 --- a/libs/hwui/PathCache.cpp +++ b/libs/hwui/PathCache.cpp @@ -24,6 +24,23 @@ namespace android { namespace uirenderer { +// Defined in ShapeCache.h +void computePathBounds(const SkPath *path, const SkPaint* paint, + float& left, float& top, float& offset, uint32_t& width, uint32_t& height) { + const SkRect& bounds = path->getBounds(); + + const float pathWidth = fmax(bounds.width(), 1.0f); + const float pathHeight = fmax(bounds.height(), 1.0f); + + left = bounds.fLeft; + top = bounds.fTop; + + offset = (int) floorf(fmax(paint->getStrokeWidth(), 1.0f) * 1.5f + 0.5f); + + width = uint32_t(pathWidth + offset * 2.0 + 0.5); + height = uint32_t(pathHeight + offset * 2.0 + 0.5); +} + /////////////////////////////////////////////////////////////////////////////// // Path cache /////////////////////////////////////////////////////////////////////////////// @@ -69,6 +86,9 @@ PathTexture* PathCache::get(SkPath* path, SkPaint* paint) { PathCacheEntry entry(path, paint); PathTexture* texture = mCache.get(entry); + float left, top, offset; + uint32_t width, height; + if (!texture) { texture = addTexture(entry, path, paint); } else if (path->getGenerationID() != texture->generation) { |