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author Romain Guy <romainguy@google.com> 2012-08-06 14:51:10 -0700
committer Romain Guy <romainguy@google.com> 2012-08-06 14:51:10 -0700
commit4ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1 (patch)
tree2616ad1230b8ebc22a720945c5841a36572b9545 /libs/hwui/Patch.cpp
parentbec1d13da2ef3c8c2c4cc4f740474d095068bd8b (diff)
Add new debug tool to track hardware layers updates
You can setprop debug.hwui.show_layers_updates true to flash hw layers in green when they update. This is also a setting in the Dev. section of the settings app. Change-Id: Ibe1d63a4f81567dc1d590c9b088d2e7505df8abf
Diffstat (limited to 'libs/hwui/Patch.cpp')
-rw-r--r--libs/hwui/Patch.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/libs/hwui/Patch.cpp b/libs/hwui/Patch.cpp
index 27f530c48fa6..6971d8a25314 100644
--- a/libs/hwui/Patch.cpp
+++ b/libs/hwui/Patch.cpp
@@ -108,9 +108,7 @@ bool Patch::matches(const int32_t* xDivs, const int32_t* yDivs, const uint32_t c
void Patch::updateVertices(const float bitmapWidth, const float bitmapHeight,
float left, float top, float right, float bottom) {
-#if RENDER_LAYERS_AS_REGIONS
if (hasEmptyQuads) quads.clear();
-#endif
// Reset the vertices count here, we will count exactly how many
// vertices we actually need when generating the quads
@@ -278,13 +276,11 @@ void Patch::generateQuad(TextureVertex*& vertex, float x1, float y1, float x2, f
return;
}
-#if RENDER_LAYERS_AS_REGIONS
// Record all non empty quads
if (hasEmptyQuads) {
Rect bounds(x1, y1, x2, y2);
quads.add(bounds);
}
-#endif
// Left triangle
TextureVertex::set(vertex++, x1, y1, u1, v1);