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author Romain Guy <romainguy@google.com> 2010-08-02 18:50:22 -0700
committer Romain Guy <romainguy@google.com> 2010-08-02 18:50:56 -0700
commitdb1938e0e6ef816e228c815adccebd5cb05f2aa8 (patch)
treed40e91a873bca6750083fdb1713a12b469ebad4d /libs/hwui/OpenGLRenderer.h
parent16f8c620abd0ea07e704b6997a66a45ad3590dea (diff)
Add support for ColorFilters.
Color filters are fully supported and can be used with shaders. Change-Id: Id90ccf1c81cb462f2431f366f3f8f710d7971e04
Diffstat (limited to 'libs/hwui/OpenGLRenderer.h')
-rw-r--r--libs/hwui/OpenGLRenderer.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/libs/hwui/OpenGLRenderer.h b/libs/hwui/OpenGLRenderer.h
index dc0f50f48b06..d2a291fac8f2 100644
--- a/libs/hwui/OpenGLRenderer.h
+++ b/libs/hwui/OpenGLRenderer.h
@@ -43,6 +43,7 @@
#include "FontRenderer.h"
#include "ProgramCache.h"
#include "SkiaShader.h"
+#include "SkiaColorFilter.h"
namespace android {
namespace uirenderer {
@@ -95,6 +96,9 @@ public:
void resetShader();
void setupShader(SkiaShader* shader);
+ void resetColorFilter();
+ void setupColorFilter(SkiaColorFilter* filter);
+
void drawText(const char* text, int bytesCount, int count, float x, float y, SkPaint* paint);
private:
@@ -281,6 +285,9 @@ private:
Program* mCurrentProgram;
SkiaShader* mShader;
+ // Color filters
+ SkiaColorFilter* mColorFilter;
+
// Used to draw textured quads
TextureVertex mMeshVertices[4];