diff options
| author | 2014-08-12 14:31:35 -0700 | |
|---|---|---|
| committer | 2014-08-12 16:00:09 -0700 | |
| commit | 91a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0 (patch) | |
| tree | 22f6e0e41bccc3df2b4b053a5decddabe5382c95 /libs/hwui/OpenGLRenderer.h | |
| parent | ddc122ee5015f9ca0cc124a53c175aadf85f50ad (diff) | |
Switch to cos interpolation of shadow alpha
bug:16852257
Updates default shadow opacities to compensate.
Also, update variable/constant naming related to vertex alpha.
Change-Id: I9055b4ac3c9ac305ca9d515f21b52d6aa6dc9c5c
Diffstat (limited to 'libs/hwui/OpenGLRenderer.h')
| -rwxr-xr-x | libs/hwui/OpenGLRenderer.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/libs/hwui/OpenGLRenderer.h b/libs/hwui/OpenGLRenderer.h index 2a9badda7783..fc95c18e81b8 100755 --- a/libs/hwui/OpenGLRenderer.h +++ b/libs/hwui/OpenGLRenderer.h @@ -96,7 +96,7 @@ enum ClipSideFlags { enum VertexBufferDisplayFlags { kVertexBuffer_Offset = 0x1, - kVertexBuffer_ShadowAA = 0x2, + kVertexBuffer_ShadowInterp = 0x2, }; /** @@ -847,7 +847,7 @@ private: void setupDrawWithTextureAndColor(bool isAlpha8 = false); void setupDrawWithExternalTexture(); void setupDrawNoTexture(); - void setupDrawAA(bool useShadowInterp); + void setupDrawVertexAlpha(bool useShadowAlphaInterp); void setupDrawColor(int color, int alpha); void setupDrawColor(float r, float g, float b, float a); void setupDrawAlpha8Color(int color, int alpha); |