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author Romain Guy <romainguy@google.com> 2011-05-02 17:24:22 -0700
committer Romain Guy <romainguy@google.com> 2011-05-02 18:32:29 -0700
commit8f0095cd33558e9cc8a440047908e53b68906f5f (patch)
tree2f55d779bf102e0c134357d89c7de69d0444634a /libs/hwui/OpenGLRenderer.h
parent3a5c227279011f850036c29e7c0bc96023298d5c (diff)
Allows to render with an OpenGL context inside a TextureView.
Change-Id: I59453f7fc3997f0502a1c5d325d37fed376fabc7
Diffstat (limited to 'libs/hwui/OpenGLRenderer.h')
-rw-r--r--libs/hwui/OpenGLRenderer.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/libs/hwui/OpenGLRenderer.h b/libs/hwui/OpenGLRenderer.h
index 0ffd70b4ef99..22309f80b85a 100644
--- a/libs/hwui/OpenGLRenderer.h
+++ b/libs/hwui/OpenGLRenderer.h
@@ -465,7 +465,8 @@ private:
void setupDrawSimpleMesh();
void setupDrawTexture(GLuint texture);
void setupDrawExternalTexture(GLuint texture);
- void setupDrawTextureTransform(mat4& transform);
+ void setupDrawTextureTransform();
+ void setupDrawTextureTransformUniforms(mat4& transform);
void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords = NULL, GLuint vbo = 0);
void setupDrawVertices(GLvoid* vertices);
void setupDrawAALine(GLvoid* vertices, GLvoid* distanceCoords, float strokeWidth);