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author Chet Haase <chet@google.com> 2011-05-02 15:20:15 -0700
committer Android (Google) Code Review <android-gerrit@google.com> 2011-05-02 15:20:15 -0700
commit7c212b2749e123733eb4cffb6f36fccb5945d6eb (patch)
treeb13ffe9b81072a5e15d24037fe5ce757f9e1b68e /libs/hwui/OpenGLRenderer.h
parent2542d0cd53e80cb3999deb7860d17e2c0cf3040f (diff)
parent99585adeb4167ca357a72eb866f34c1af944f4b9 (diff)
Merge "Line endcaps for AA lines are now antialiased."
Diffstat (limited to 'libs/hwui/OpenGLRenderer.h')
-rw-r--r--libs/hwui/OpenGLRenderer.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/libs/hwui/OpenGLRenderer.h b/libs/hwui/OpenGLRenderer.h
index 0ffd70b4ef99..6ffd931e3025 100644
--- a/libs/hwui/OpenGLRenderer.h
+++ b/libs/hwui/OpenGLRenderer.h
@@ -468,7 +468,8 @@ private:
void setupDrawTextureTransform(mat4& transform);
void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords = NULL, GLuint vbo = 0);
void setupDrawVertices(GLvoid* vertices);
- void setupDrawAALine(GLvoid* vertices, GLvoid* distanceCoords, float strokeWidth);
+ void setupDrawAALine(GLvoid* vertices, GLvoid* distanceCoords, GLvoid* lengthCoords,
+ float strokeWidth);
void finishDrawTexture();
void drawRegionRects(const Region& region);