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author Chris Craik <ccraik@google.com> 2013-05-08 18:35:44 -0700
committer Chris Craik <ccraik@google.com> 2013-05-14 14:12:55 -0700
commit6d29c8d5218cac0fb35f3b7c253f2bdebd44f15a (patch)
treee7b76c068ff3e8485fdc164118914ee3b53a2368 /libs/hwui/OpenGLRenderer.h
parent0ace0aa7d643b5b9952d32827575f041ba563c58 (diff)
Add tessellation path for points
bug:4351353 bug:8185479 Point tessellation is similar to line special case, except that we only tessellate one point (as a circle or rect) and duplicate it across other instances. Additionally: Fixes square caps for AA=false lines Cleanup in CanvasCompare, disabling interpolation on zoomed-in comparison view Change-Id: I0756fcc4b20f77878fed0d8057297c80e82ed9dc
Diffstat (limited to 'libs/hwui/OpenGLRenderer.h')
-rw-r--r--libs/hwui/OpenGLRenderer.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/libs/hwui/OpenGLRenderer.h b/libs/hwui/OpenGLRenderer.h
index df275d7b45fe..597e458b9fe8 100644
--- a/libs/hwui/OpenGLRenderer.h
+++ b/libs/hwui/OpenGLRenderer.h
@@ -927,7 +927,6 @@ private:
void setupDrawWithExternalTexture();
void setupDrawNoTexture();
void setupDrawAA();
- void setupDrawPoint(float pointSize);
void setupDrawColor(int color, int alpha);
void setupDrawColor(float r, float g, float b, float a);
void setupDrawAlpha8Color(int color, int alpha);
@@ -945,7 +944,6 @@ private:
bool ignoreTransform = false, bool ignoreModelView = false);
void setupDrawModelViewTranslate(float left, float top, float right, float bottom,
bool ignoreTransform = false);
- void setupDrawPointUniforms();
void setupDrawColorUniforms();
void setupDrawPureColorUniforms();
void setupDrawShaderIdentityUniforms();