diff options
| author | 2014-07-01 17:56:52 -0700 | |
|---|---|---|
| committer | 2014-07-07 19:14:55 +0000 | |
| commit | 59744b79ec302000802cd56d30a1bf70f0183c80 (patch) | |
| tree | 0057de9a24def27ca543608cd1d5b75b1b89bd57 /libs/hwui/OpenGLRenderer.h | |
| parent | 904a1045ced36e844605b9764c3cb184976ea0a9 (diff) | |
Add hack for custom re-rasterization buckets
bug:14083128
Moves all of the font transform management into
OpenGLRenderer::findBestFontTransform(), and now simply passes down
final rasterization transforms into the FontRenderer.
Change-Id: Ie02752e6af863347b142367c7d628db5f9fc2998
Diffstat (limited to 'libs/hwui/OpenGLRenderer.h')
| -rw-r--r-- | libs/hwui/OpenGLRenderer.h | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/libs/hwui/OpenGLRenderer.h b/libs/hwui/OpenGLRenderer.h index 8a1aebc890e7..e7328be969ef 100644 --- a/libs/hwui/OpenGLRenderer.h +++ b/libs/hwui/OpenGLRenderer.h @@ -316,10 +316,12 @@ public: } /** - * Return the best transform to use to rasterize text given a full - * transform matrix. + * Build the best transform to use to rasterize text given a full + * transform matrix, and whether filteration is needed. + * + * Returns whether filtration is needed */ - mat4 findBestFontTransform(const mat4& transform) const; + bool findBestFontTransform(const mat4& transform, SkMatrix* outMatrix) const; #if DEBUG_MERGE_BEHAVIOR void drawScreenSpaceColorRect(float left, float top, float right, float bottom, int color) { |