summaryrefslogtreecommitdiff
path: root/libs/hwui/OpenGLRenderer.h
diff options
context:
space:
mode:
author Rob Tsuk <robtsuk@google.com> 2015-01-06 13:22:54 -0800
committer Rob Tsuk <robtsuk@google.com> 2015-01-14 17:24:58 -0800
commit487a92caef2eb90a62e8f8d7a6fe6315f1c1d8d8 (patch)
tree6515f9b52f874f5f076a25df83a353de10a3da14 /libs/hwui/OpenGLRenderer.h
parent382d6a9ed2360ceb462ea46a60f0f106fdb52540 (diff)
Clipping performance improvements
Create a ClipArea class to handle tracking clip regions. This class can select the most efficient implementation depending on the types of clipping presented. ClipArea re-used the rectangle and region-based clipping implementations as well as adding a "list of rotated rectangles" approach that is more efficient for rotated views with children. Change-Id: I2133761a2462ebc0852b394220e265974b3086f0
Diffstat (limited to 'libs/hwui/OpenGLRenderer.h')
-rwxr-xr-xlibs/hwui/OpenGLRenderer.h10
1 files changed, 7 insertions, 3 deletions
diff --git a/libs/hwui/OpenGLRenderer.h b/libs/hwui/OpenGLRenderer.h
index 9d9b3d25dcd8..f6131831b152 100755
--- a/libs/hwui/OpenGLRenderer.h
+++ b/libs/hwui/OpenGLRenderer.h
@@ -223,9 +223,6 @@ public:
return mCaches;
}
- // simple rect clip
- bool isCurrentClipSimple() { return mState.isCurrentClipSimple(); }
-
int getViewportWidth() { return mState.getViewportWidth(); }
int getViewportHeight() { return mState.getViewportHeight(); }
@@ -433,6 +430,13 @@ protected:
*/
void attachStencilBufferToLayer(Layer* layer);
+ /**
+ * Draw a rectangle list. Currently only used for the the stencil buffer so that the stencil
+ * will have a value of 'n' in every unclipped pixel, where 'n' is the number of rectangles
+ * in the list.
+ */
+ void drawRectangleList(const RectangleList& rectangleList);
+
bool quickRejectSetupScissor(float left, float top, float right, float bottom,
const SkPaint* paint = nullptr);
bool quickRejectSetupScissor(const Rect& bounds, const SkPaint* paint = nullptr) {