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author Brian Colonna <bcolonna@google.com> 2011-12-21 13:59:31 -0500
committer Brian Colonna <bcolonna@google.com> 2011-12-21 13:59:31 -0500
commitde4eb8e96867e8b9db7fc628f58206a4c307a492 (patch)
tree54b8f4bf4903351d94799992ac5b221de1ad13b3 /libs/hwui/OpenGLRenderer.cpp
parent01583ef715641c8a3ce68269b091e75adbe9335a (diff)
Added padding to PIN layout status and carrier text
When using a PIN backup method, Face Unlock was touching the bottom of the status text on the top and the top of the carrier text on the bottom, which made it look crowded and bad. 4 dips of padding was added to the bottom of the status text and another 4 dips was added to the top of the carrier text. This corresponds to 8 pixels on the prime and 6 pixels on the crespo. The effect of this is that the keypad is 6 pixles closer to the entry text on the crespo and 8 pixels closer to the entry text on the prime. On crespo, the keypad and entry text views are now as close as possible when examining the pixel locations, but visually there is still space between them and the difference is hardly noticable to the eye. Despite the small change, Face Unlock looks a lot better when it is not literally touching the text. Change-Id: I01a7a6ace4789232595c5aa7683c1342ebbb2ee2
Diffstat (limited to 'libs/hwui/OpenGLRenderer.cpp')
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