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author ztenghui <ztenghui@google.com> 2014-01-17 10:34:10 -0800
committer ztenghui <ztenghui@google.com> 2014-01-17 13:42:09 -0800
commitcc3c25622c731d14a6f01bce684330eccba7db5a (patch)
tree6e35c1358b88c77410f066f309590a0e87bc023b /libs/hwui/OpenGLRenderer.cpp
parent3a3bdd042d8bd056d31a1b37332e91c1307060a0 (diff)
Property support for light positioning.
Tune up the light size to make it look better. Change-Id: I139a05f3dd53dacbe55759b91188f0e1cc2c7f80
Diffstat (limited to 'libs/hwui/OpenGLRenderer.cpp')
-rw-r--r--libs/hwui/OpenGLRenderer.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index 8fb6e38fbbc1..7ee803fa1a9b 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -3200,9 +3200,12 @@ status_t OpenGLRenderer::drawShadow(const mat4& casterTransform, float casterAlp
drawVertexBuffer(ambientShadowVertexBuffer, &paint);
VertexBuffer spotShadowVertexBuffer;
- ShadowTessellator::tessellateSpotShadow(width, height,
+ Vector3 lightPosScale(mCaches.propertyLightPosXScale,
+ mCaches.propertyLightPosYScale, mCaches.propertyLightPosZScale);
+ ShadowTessellator::tessellateSpotShadow(width, height, lightPosScale,
*currentTransform(), getWidth(), getHeight(),
casterTransform, spotShadowVertexBuffer);
+
drawVertexBuffer(spotShadowVertexBuffer, &paint);
return DrawGlInfo::kStatusDrew;