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author Chris Craik <ccraik@google.com> 2015-02-27 18:53:54 +0000
committer Android (Google) Code Review <android-gerrit@google.com> 2015-02-27 18:53:55 +0000
commitcb147e53e4367ab60384d3452ae7c9974cf0d8f8 (patch)
tree486d2eb8f1d664a61d9cd681b22eddb088585655 /libs/hwui/OpenGLRenderer.cpp
parent238cba35934e11c062c5f5da1768fcb474a8715d (diff)
parent26bf34200e40a0fa8c66366559aa016380cd8c6f (diff)
Merge "Glop TextureLayer support"
Diffstat (limited to 'libs/hwui/OpenGLRenderer.cpp')
-rw-r--r--libs/hwui/OpenGLRenderer.cpp23
1 files changed, 18 insertions, 5 deletions
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index 3913ee532c3c..83715ba8e05f 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -846,8 +846,21 @@ void OpenGLRenderer::composeLayer(const Snapshot& removed, const Snapshot& resto
}
void OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) {
- float alpha = getLayerAlpha(layer);
+ if (USE_GLOPS) {
+ bool snap = !layer->getForceFilter()
+ && layer->getWidth() == (uint32_t) rect.getWidth()
+ && layer->getHeight() == (uint32_t) rect.getHeight();
+ Glop glop;
+ GlopBuilder aBuilder(mRenderState, mCaches, &glop);
+ aBuilder.setMeshTexturedUvQuad(nullptr, Rect(0, 1, 1, 0)) // TODO: simplify with VBO
+ .setFillTextureLayer(*layer, getLayerAlpha(layer))
+ .setTransform(currentSnapshot()->getOrthoMatrix(), *currentTransform(), false)
+ .setModelViewMapUnitToRectOptionalSnap(snap, rect)
+ .setRoundRectClipState(currentSnapshot()->roundRectClipState)
+ .build();
+ }
+ float alpha = getLayerAlpha(layer);
setupDraw();
if (layer->getRenderTarget() == GL_TEXTURE_2D) {
setupDrawWithTexture();
@@ -866,10 +879,10 @@ void OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) {
} else {
setupDrawExternalTexture(layer->getTextureId());
}
- if (currentTransform()->isPureTranslate() &&
- !layer->getForceFilter() &&
- layer->getWidth() == (uint32_t) rect.getWidth() &&
- layer->getHeight() == (uint32_t) rect.getHeight()) {
+ if (currentTransform()->isPureTranslate()
+ && !layer->getForceFilter()
+ && layer->getWidth() == (uint32_t) rect.getWidth()
+ && layer->getHeight() == (uint32_t) rect.getHeight()) {
const float x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f);
const float y = (int) floorf(rect.top + currentTransform()->getTranslateY() + 0.5f);