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author | 2015-08-19 22:38:03 +0000 | |
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committer | 2015-08-19 22:38:03 +0000 | |
commit | c725313a77ebb6f9f40e4c57f7e43beeaed60443 (patch) | |
tree | bcb95027a1dd8f2cfa00b46dd1dffbb288c7c168 /libs/hwui/OpenGLRenderer.cpp | |
parent | 920d8eb505ff8e7646583b516db07eafb1bc86de (diff) | |
parent | 7c85c54499994c687a833644f7f213e747fadb98 (diff) |
Merge "Remove Matrix4::load(Matrix4&)"
Diffstat (limited to 'libs/hwui/OpenGLRenderer.cpp')
-rw-r--r-- | libs/hwui/OpenGLRenderer.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp index 7a56d42b65e2..e63a579fe2b4 100644 --- a/libs/hwui/OpenGLRenderer.cpp +++ b/libs/hwui/OpenGLRenderer.cpp @@ -1141,7 +1141,7 @@ bool OpenGLRenderer::storeDisplayState(DeferredDisplayState& state, int stateDef // Transform and alpha always deferred, since they are used by state operations // (Note: saveLayer/restore use colorFilter and alpha, so we just save restore everything) - state.mMatrix.load(*currentMatrix); + state.mMatrix = *currentMatrix; state.mAlpha = currentSnapshot()->alpha; // always store/restore, since these are just pointers |