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author Chris Craik <ccraik@google.com> 2014-10-01 16:40:16 -0700
committer Chris Craik <ccraik@google.com> 2014-10-01 16:40:16 -0700
commitc5b5f0556b542a22f01d254e6284f69e9eb23e74 (patch)
treea32d339947b3bd0663c59182770ba951ffa74863 /libs/hwui/OpenGLRenderer.cpp
parentec89863adec09dbf980b2d2c90c0fa5e78ffa7a9 (diff)
Account for colorfilter transparency in determining paint opacity
bug:17765601 Change-Id: I90d76ee199bb357c71fc8f537c1abfa20d848416
Diffstat (limited to 'libs/hwui/OpenGLRenderer.cpp')
-rwxr-xr-xlibs/hwui/OpenGLRenderer.cpp7
1 files changed, 0 insertions, 7 deletions
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index ce1d09fe149a..eb9bb916d0bf 100755
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -1714,13 +1714,6 @@ void OpenGLRenderer::accountForClear(SkXfermode::Mode mode) {
}
}
-static bool isBlendedColorFilter(const SkColorFilter* filter) {
- if (filter == NULL) {
- return false;
- }
- return (filter->getFlags() & SkColorFilter::kAlphaUnchanged_Flag) == 0;
-}
-
void OpenGLRenderer::setupDrawBlending(const Layer* layer, bool swapSrcDst) {
SkXfermode::Mode mode = layer->getMode();
// When the blending mode is kClear_Mode, we need to use a modulate color