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author Dohyun Lee <leedhyun11@gmail.com> 2016-01-21 13:46:21 +0900
committer Dohyun Lee <leedhyun11@gmail.com> 2016-01-21 13:46:21 +0900
commitc5a3efd28668a62df3e3b364b49624c5af7549b6 (patch)
treefa83fe7b5d8c7afcd120925bfe8c1a22b0ce8fcb /libs/hwui/OpenGLRenderer.cpp
parent168f2e556b7222fd0dab7eadc4ceee2eca13be1a (diff)
libhwui: fix texture memory leak
When there is not enough space and we cannot delete any Texture in TextureCache to secure space, a new Texture is created over and over again for the same SkBitmap and there is the case that it is not deleted. This patch avoids such cases. Change-Id: Ic5353995e6d0716c31fe3bb49c60ec1a71574643 Signed-off-by: Dohyun Lee <leedhyun11@gmail.com>
Diffstat (limited to 'libs/hwui/OpenGLRenderer.cpp')
-rw-r--r--libs/hwui/OpenGLRenderer.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index 9621b545fada..5233a2377d7f 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -1699,6 +1699,7 @@ void OpenGLRenderer::drawPatch(const SkBitmap* bitmap, const Patch* mesh,
Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
if (!texture) return;
+ const AutoTexture autoCleanup(texture);
// 9 patches are built for stretching - always filter
int textureFillFlags = TextureFillFlags::ForceFilter;