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author Romain Guy <romainguy@google.com> 2011-01-12 15:08:47 -0800
committer Romain Guy <romainguy@google.com> 2011-01-12 15:08:47 -0800
commitc038ea358aadca082198f3effc550d33135bf426 (patch)
tree20f93bc3e7e2b90a036618494b73fd9695abb1f1 /libs/hwui/OpenGLRenderer.cpp
parent1fc883b271707c4206ae20cc9a935d7bd4a7485e (diff)
Reenable region composition pipeline for layers
Bug #3341848 It works this time! Change-Id: I0d371d8b2c75c67d4ce5009ddb990fe5e55a0a27
Diffstat (limited to 'libs/hwui/OpenGLRenderer.cpp')
-rw-r--r--libs/hwui/OpenGLRenderer.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index aefefe4dc75f..9beb227c9b0c 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -627,7 +627,7 @@ void OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
setupDrawDirtyRegionsDisabled();
setupDrawPureColorUniforms();
setupDrawTexture(layer->texture);
- setupDrawModelViewIdentity();
+ setupDrawModelViewTranslate(rect.left, rect.top, rect.right, rect.bottom);
setupDrawMesh(&mesh[0].position[0], &mesh[0].texture[0]);
for (size_t i = 0; i < count; i++) {