diff options
author | 2010-12-15 17:06:45 -0800 | |
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committer | 2010-12-15 17:28:30 -0800 | |
commit | b146b1214ef6e4fc75d98779b22434335764cfdb (patch) | |
tree | 8cfdf955b50ced23ea8301da9e66a7ee85f148bd /libs/hwui/OpenGLRenderer.cpp | |
parent | 33a8cfb0af2e1d5983bc128007ded21bcc4f2da9 (diff) |
Fix text shadow rendering issue.
Change-Id: Ic9eb0d38ad684d2f2c95a4f586f865db911cb872
Diffstat (limited to 'libs/hwui/OpenGLRenderer.cpp')
-rw-r--r-- | libs/hwui/OpenGLRenderer.cpp | 60 |
1 files changed, 32 insertions, 28 deletions
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp index 4cca0c8d819e..eec8d8c73fee 100644 --- a/libs/hwui/OpenGLRenderer.cpp +++ b/libs/hwui/OpenGLRenderer.cpp @@ -61,42 +61,42 @@ struct Blender { // In this array, the index of each Blender equals the value of the first // entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode] static const Blender gBlends[] = { - { SkXfermode::kClear_Mode, GL_ZERO, GL_ZERO }, - { SkXfermode::kSrc_Mode, GL_ONE, GL_ZERO }, - { SkXfermode::kDst_Mode, GL_ZERO, GL_ONE }, - { SkXfermode::kSrcOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA }, - { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE }, - { SkXfermode::kSrcIn_Mode, GL_DST_ALPHA, GL_ZERO }, - { SkXfermode::kDstIn_Mode, GL_ZERO, GL_SRC_ALPHA }, - { SkXfermode::kSrcOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO }, - { SkXfermode::kDstOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA }, - { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA }, - { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA }, - { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA } + { SkXfermode::kClear_Mode, GL_ZERO, GL_ZERO }, + { SkXfermode::kSrc_Mode, GL_ONE, GL_ZERO }, + { SkXfermode::kDst_Mode, GL_ZERO, GL_ONE }, + { SkXfermode::kSrcOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA }, + { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE }, + { SkXfermode::kSrcIn_Mode, GL_DST_ALPHA, GL_ZERO }, + { SkXfermode::kDstIn_Mode, GL_ZERO, GL_SRC_ALPHA }, + { SkXfermode::kSrcOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO }, + { SkXfermode::kDstOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA }, + { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA }, + { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA }, + { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA } }; // This array contains the swapped version of each SkXfermode. For instance // this array's SrcOver blending mode is actually DstOver. You can refer to // createLayer() for more information on the purpose of this array. static const Blender gBlendsSwap[] = { - { SkXfermode::kClear_Mode, GL_ZERO, GL_ZERO }, - { SkXfermode::kSrc_Mode, GL_ZERO, GL_ONE }, - { SkXfermode::kDst_Mode, GL_ONE, GL_ZERO }, - { SkXfermode::kSrcOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE }, - { SkXfermode::kDstOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA }, - { SkXfermode::kSrcIn_Mode, GL_ZERO, GL_SRC_ALPHA }, - { SkXfermode::kDstIn_Mode, GL_DST_ALPHA, GL_ZERO }, - { SkXfermode::kSrcOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA }, - { SkXfermode::kDstOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO }, - { SkXfermode::kSrcATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA }, - { SkXfermode::kDstATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA }, - { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA } + { SkXfermode::kClear_Mode, GL_ZERO, GL_ZERO }, + { SkXfermode::kSrc_Mode, GL_ZERO, GL_ONE }, + { SkXfermode::kDst_Mode, GL_ONE, GL_ZERO }, + { SkXfermode::kSrcOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE }, + { SkXfermode::kDstOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA }, + { SkXfermode::kSrcIn_Mode, GL_ZERO, GL_SRC_ALPHA }, + { SkXfermode::kDstIn_Mode, GL_DST_ALPHA, GL_ZERO }, + { SkXfermode::kSrcOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA }, + { SkXfermode::kDstOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO }, + { SkXfermode::kSrcATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA }, + { SkXfermode::kDstATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA }, + { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA } }; static const GLenum gTextureUnits[] = { - GL_TEXTURE0, - GL_TEXTURE1, - GL_TEXTURE2 + GL_TEXTURE0, + GL_TEXTURE1, + GL_TEXTURE2 }; /////////////////////////////////////////////////////////////////////////////// @@ -1301,7 +1301,7 @@ void OpenGLRenderer::drawRect(float left, float top, float right, float bottom, void OpenGLRenderer::drawText(const char* text, int bytesCount, int count, float x, float y, SkPaint* paint) { - if (text == NULL || count == 0 || (paint->getAlpha() == 0 && paint->getXfermode() == NULL)) { + if (text == NULL || count == 0) { return; } if (mSnapshot->isIgnored()) return; @@ -1365,6 +1365,10 @@ void OpenGLRenderer::drawText(const char* text, int bytesCount, int count, finishDrawTexture(); } + if (paint->getAlpha() == 0 && paint->getXfermode() == NULL) { + return; + } + // Pick the appropriate texture filtering bool linearFilter = mSnapshot->transform->changesBounds(); if (pureTranslate && !linearFilter) { |