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author Romain Guy <romainguy@google.com> 2010-06-22 13:12:44 -0700
committer Android (Google) Code Review <android-gerrit@google.com> 2010-06-22 13:12:44 -0700
commitaf002cf12c6924cd31715c6891d885f609ce2c5e (patch)
tree0eec926bed379506fb21598ad9f416b2db749ff1 /libs/hwui/OpenGLRenderer.cpp
parentef7fa7bc66e3b5cab0519a06ed89c52bfe60d27c (diff)
parent85bf02fc16784d935fb9eebfa9cb20fe46ff7951 (diff)
Merge "Fix the simulator build."
Diffstat (limited to 'libs/hwui/OpenGLRenderer.cpp')
-rw-r--r--libs/hwui/OpenGLRenderer.cpp63
1 files changed, 63 insertions, 0 deletions
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
new file mode 100644
index 000000000000..35825d2467d7
--- /dev/null
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -0,0 +1,63 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "OpenGLRenderer"
+
+#include <stdlib.h>
+#include <stdint.h>
+#include <sys/types.h>
+
+#include <utils/Errors.h>
+#include <utils/Log.h>
+
+#include <GLES2/gl2.h>
+#include <GLES2/gl2ext.h>
+
+#include <SkXfermode.h>
+
+#include "OpenGLRenderer.h"
+#include "Matrix.h"
+
+namespace android {
+
+OpenGLRenderer::OpenGLRenderer() {
+ LOGD("Create OpenGLRenderer");
+}
+
+OpenGLRenderer::~OpenGLRenderer() {
+ LOGD("Destroy OpenGLRenderer");
+}
+
+void OpenGLRenderer::setViewport(int width, int height) {
+ glViewport(0, 0, width, height);
+
+ mat4 ortho;
+ ortho.loadOrtho(0, width, height, 0, 0, 1);
+ ortho.copyTo(mOrthoMatrix);
+}
+
+void OpenGLRenderer::prepare() {
+ glDisable(GL_SCISSOR_TEST);
+ glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+ glEnable(GL_SCISSOR_TEST);
+}
+
+void OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
+ LOGD("Drawing color");
+}
+
+}; // namespace android