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author Dohyun Lee <dohyun.lee@lge.com> 2014-11-24 21:08:15 +0900
committer Dohyun Lee <dohyun.lee@lge.com> 2014-11-24 21:08:15 +0900
commitadc0d9da8648abfea1035fb1108eceea9fd9b5b1 (patch)
tree8656d15624a473abdf019d1d8d51de2d74adeaac /libs/hwui/OpenGLRenderer.cpp
parentff4dd15cd024f72cbd2b6d547356de030b2dd71c (diff)
Enable stencil clipping within clearLayerRegions
Previously stencil clipping within clearLayerRegions is disabled by commit 62d307c2402777d5e53b4590af5f32f8c55afd81. However, clearing whole layer regions causes black-colored triangle regions when a TextView has RotateAnimation because the draw within clearLayerRegions does not affected by the current stencil clip. Change-Id: Id32a0b16754b109905f833e063ebfa156bd953f2 Signed-off-by: Dohyun Lee <dohyun.lee@lge.com>
Diffstat (limited to 'libs/hwui/OpenGLRenderer.cpp')
-rwxr-xr-xlibs/hwui/OpenGLRenderer.cpp8
1 files changed, 1 insertions, 7 deletions
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index 40a58f290619..fdfcbe742f78 100755
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -1607,13 +1607,7 @@ void OpenGLRenderer::setupDraw(bool clearLayer) {
setScissorFromClip();
}
- if (clearLayer) {
- setStencilFromClip();
- } else {
- // While clearing layer, force disable stencil buffer, since
- // it's invalid to stencil-clip *during* the layer clear
- mCaches.stencil.disable();
- }
+ setStencilFromClip();
}
mDescription.reset();