diff options
| author | 2011-11-14 07:46:03 -0800 | |
|---|---|---|
| committer | 2011-11-14 07:46:03 -0800 | |
| commit | a16ee9390e1fcea8ff7cbefd253659c37f2999a3 (patch) | |
| tree | a34bb3260e9d4d65bc3c2da53a652112b0f4f2d8 /libs/hwui/OpenGLRenderer.cpp | |
| parent | 807c07b564564b6f5cf3711e4743de9c25a38175 (diff) | |
| parent | 2858749704ea7b130499cf2ac7b3e1c3331f1582 (diff) | |
am 28587497: Merge "Discard framebuffer rendering queues when discarding layers Bug #5581817" into ics-mr1
* commit '2858749704ea7b130499cf2ac7b3e1c3331f1582':
Discard framebuffer rendering queues when discarding layers Bug #5581817
Diffstat (limited to 'libs/hwui/OpenGLRenderer.cpp')
| -rw-r--r-- | libs/hwui/OpenGLRenderer.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp index 32595e4a55ae..1a8c19977ca6 100644 --- a/libs/hwui/OpenGLRenderer.cpp +++ b/libs/hwui/OpenGLRenderer.cpp @@ -611,6 +611,11 @@ void OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) { } if (fboLayer) { + // Note: No need to use glDiscardFramebufferEXT() since we never + // create/compose layers that are not on screen with this + // code path + // See LayerRenderer::destroyLayer(Layer*) + // Detach the texture from the FBO glBindFramebuffer(GL_FRAMEBUFFER, current->fbo); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); |