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author Mathias Agopian <mathias@google.com> 2011-11-14 07:46:03 -0800
committer Android Git Automerger <android-git-automerger@android.com> 2011-11-14 07:46:03 -0800
commita16ee9390e1fcea8ff7cbefd253659c37f2999a3 (patch)
treea34bb3260e9d4d65bc3c2da53a652112b0f4f2d8 /libs/hwui/OpenGLRenderer.cpp
parent807c07b564564b6f5cf3711e4743de9c25a38175 (diff)
parent2858749704ea7b130499cf2ac7b3e1c3331f1582 (diff)
am 28587497: Merge "Discard framebuffer rendering queues when discarding layers Bug #5581817" into ics-mr1
* commit '2858749704ea7b130499cf2ac7b3e1c3331f1582': Discard framebuffer rendering queues when discarding layers Bug #5581817
Diffstat (limited to 'libs/hwui/OpenGLRenderer.cpp')
-rw-r--r--libs/hwui/OpenGLRenderer.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index 32595e4a55ae..1a8c19977ca6 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -611,6 +611,11 @@ void OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
}
if (fboLayer) {
+ // Note: No need to use glDiscardFramebufferEXT() since we never
+ // create/compose layers that are not on screen with this
+ // code path
+ // See LayerRenderer::destroyLayer(Layer*)
+
// Detach the texture from the FBO
glBindFramebuffer(GL_FRAMEBUFFER, current->fbo);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);