diff options
| author | 2011-11-14 12:25:53 -0800 | |
|---|---|---|
| committer | 2011-11-14 12:25:53 -0800 | |
| commit | 9d66da8ae61a8520f46ee7df3cbb374852d9da91 (patch) | |
| tree | ea78efc4e2f5b66cb79f24586f8d0e993ee4ba1b /libs/hwui/OpenGLRenderer.cpp | |
| parent | 72a31ab98f8687aa48fce028d54e79929780a302 (diff) | |
| parent | 7077506f9945b87b02bdd47ffce75a5b813c821c (diff) | |
Merge "Revert "Discard framebuffer rendering queues when discarding layers"" into ics-mr1
Diffstat (limited to 'libs/hwui/OpenGLRenderer.cpp')
| -rw-r--r-- | libs/hwui/OpenGLRenderer.cpp | 5 | 
1 files changed, 0 insertions, 5 deletions
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp index 1a8c19977ca6..32595e4a55ae 100644 --- a/libs/hwui/OpenGLRenderer.cpp +++ b/libs/hwui/OpenGLRenderer.cpp @@ -611,11 +611,6 @@ void OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {      }      if (fboLayer) { -        // Note: No need to use glDiscardFramebufferEXT() since we never -        //       create/compose layers that are not on screen with this -        //       code path -        // See LayerRenderer::destroyLayer(Layer*) -          // Detach the texture from the FBO          glBindFramebuffer(GL_FRAMEBUFFER, current->fbo);          glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);  |