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author Romain Guy <romainguy@google.com> 2011-03-23 17:19:24 -0700
committer Android (Google) Code Review <android-gerrit@google.com> 2011-03-23 17:19:24 -0700
commit9a9e8eefecf72f07bc0464900d47dea5c9904c6d (patch)
tree8c5d5cd9b71782571dfbe9f1a950313c7c7e0ab2 /libs/hwui/OpenGLRenderer.cpp
parent2a5fbcd6b123d5504b567e7c747b1055bb2d5ac3 (diff)
parent5b7a3150a6dbf193b371854b66fa654937633d3a (diff)
Merge "Don't crash when omitting paint to drawBitmap() with A8 configs."
Diffstat (limited to 'libs/hwui/OpenGLRenderer.cpp')
-rw-r--r--libs/hwui/OpenGLRenderer.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index 6c454a4f2b38..a5765482d425 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -1099,7 +1099,9 @@ void OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top, Sk
setupDraw();
setupDrawWithTexture(true);
- setupDrawAlpha8Color(paint->getColor(), alpha);
+ if (paint) {
+ setupDrawAlpha8Color(paint->getColor(), alpha);
+ }
setupDrawColorFilter();
setupDrawShader();
setupDrawBlending(true, mode);