diff options
author | 2014-07-17 12:25:11 -0700 | |
---|---|---|
committer | 2014-07-17 12:25:11 -0700 | |
commit | 98d608dba6a0b3c15fb08f1fa2c8b9d170124c7c (patch) | |
tree | cba2372b4abff4dae433df57662e7a7a27611ff2 /libs/hwui/OpenGLRenderer.cpp | |
parent | 889fc94ffa70633e510e812b9da86723f4eee384 (diff) |
Minor cleanups around color usage
Change-Id: I56733cbe933a58d5977c032f056abb35265ee252
Diffstat (limited to 'libs/hwui/OpenGLRenderer.cpp')
-rw-r--r-- | libs/hwui/OpenGLRenderer.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp index 7fa1975e04d4..e468a7546fa4 100644 --- a/libs/hwui/OpenGLRenderer.cpp +++ b/libs/hwui/OpenGLRenderer.cpp @@ -21,6 +21,7 @@ #include <sys/types.h> #include <SkCanvas.h> +#include <SkColor.h> #include <SkShader.h> #include <SkTypeface.h> @@ -1462,7 +1463,7 @@ void OpenGLRenderer::setStencilFromClip() { mSkipOutlineClip = true; SkPaint paint; - paint.setColor(0xff000000); + paint.setColor(SK_ColorBLACK); paint.setXfermodeMode(SkXfermode::kSrc_Mode); // NOTE: We could use the region contour path to generate a smaller mesh |