diff options
author | 2013-02-12 16:08:55 -0800 | |
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committer | 2013-02-13 11:27:05 -0800 | |
commit | 8d4aeb7111afac0c3c7e56d4ad5d92f9cfce2ffd (patch) | |
tree | d526296ca8e54842b15b60adaad484ee29feccf2 /libs/hwui/OpenGLRenderer.cpp | |
parent | d1a84242a7ba807310d8f8d389796c7163cb97a0 (diff) |
Add a render buffer cache to reuse stencil buffers
Bug #7146141
This new cache is used in a similar way to LayerCache. It helps
reuse already allocated stencil buffers and thus avoid churning
memory on every frame.
Change-Id: I19551d72da52c40039e65904563600e492c8b193
Diffstat (limited to 'libs/hwui/OpenGLRenderer.cpp')
-rw-r--r-- | libs/hwui/OpenGLRenderer.cpp | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp index 62f268dab291..2431e54cde8f 100644 --- a/libs/hwui/OpenGLRenderer.cpp +++ b/libs/hwui/OpenGLRenderer.cpp @@ -1273,11 +1273,8 @@ void OpenGLRenderer::attachStencilBufferToLayer(Layer* layer) { // attach the new render buffer then turn tiling back on endTiling(); - RenderBuffer* buffer = new RenderBuffer( + RenderBuffer* buffer = mCaches.renderBufferCache.get( Stencil::getSmallestStencilFormat(), layer->getWidth(), layer->getHeight()); - buffer->bind(); - buffer->allocate(); - layer->setStencilRenderBuffer(buffer); startTiling(layer->clipRect, layer->layer.getHeight()); |