diff options
author | 2016-03-30 18:09:17 -0700 | |
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committer | 2016-03-30 18:09:18 -0700 | |
commit | 70969ccde405ea410fc7ccfe869999a03f056686 (patch) | |
tree | 03bb598f1e1de33746703cfc3cb221bda902c3ac /libs/hwui/OpenGLRenderer.cpp | |
parent | af64f6341bdbca93aff3d68264af48e74faa9e58 (diff) |
Fix layer damage and clipping for Text shadows
Fixes: 27787426
Change-Id: I4c65cca0cfcd343a9cfbaedd3a32b83f90df2ecf
Diffstat (limited to 'libs/hwui/OpenGLRenderer.cpp')
-rw-r--r-- | libs/hwui/OpenGLRenderer.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp index c0994272c964..53ea7fa6f77d 100644 --- a/libs/hwui/OpenGLRenderer.cpp +++ b/libs/hwui/OpenGLRenderer.cpp @@ -1413,7 +1413,9 @@ void OpenGLRenderer::renderGlop(const Glop& glop, GlopRenderType type) { if (type == GlopRenderType::Standard && !mRenderState.stencil().isWriteEnabled()) { // TODO: specify more clearly when a draw should dirty the layer. // is writing to the stencil the only time we should ignore this? +#if !HWUI_NEW_OPS dirtyLayer(glop.bounds.left, glop.bounds.top, glop.bounds.right, glop.bounds.bottom); +#endif mDirty = true; } } |