diff options
| author | 2011-11-14 11:39:30 -0800 | |
|---|---|---|
| committer | 2011-11-14 11:39:30 -0800 | |
| commit | 7077506f9945b87b02bdd47ffce75a5b813c821c (patch) | |
| tree | 303448affa31375afa0a721d8d5555801ead8454 /libs/hwui/OpenGLRenderer.cpp | |
| parent | cde433c5f75fd4ac2ab31e9fc34654750d1e83f8 (diff) | |
Revert "Discard framebuffer rendering queues when discarding layers"
This reverts commit da96f8ac2c1c35a54f3f36e6d776cb386a251d03.
Diffstat (limited to 'libs/hwui/OpenGLRenderer.cpp')
| -rw-r--r-- | libs/hwui/OpenGLRenderer.cpp | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp index 1a8c19977ca6..32595e4a55ae 100644 --- a/libs/hwui/OpenGLRenderer.cpp +++ b/libs/hwui/OpenGLRenderer.cpp @@ -611,11 +611,6 @@ void OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) { } if (fboLayer) { - // Note: No need to use glDiscardFramebufferEXT() since we never - // create/compose layers that are not on screen with this - // code path - // See LayerRenderer::destroyLayer(Layer*) - // Detach the texture from the FBO glBindFramebuffer(GL_FRAMEBUFFER, current->fbo); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); |