diff options
| author | 2015-08-21 20:28:46 +0000 | |
|---|---|---|
| committer | 2015-08-21 20:28:46 +0000 | |
| commit | 655c5d4c70de1f24604927a6f1400f52749e18f7 (patch) | |
| tree | e6845d7b5c93d7d05d069649e692cad39b99b3f8 /libs/hwui/OpenGLRenderer.cpp | |
| parent | 4bae2038cd07daae42d1f4cfeb904897d39af06e (diff) | |
| parent | 3aadd60521960be063ee06208562ccb63dc414e3 (diff) | |
Merge "Revert "Revert "Simplify TextureView draw path"""
Diffstat (limited to 'libs/hwui/OpenGLRenderer.cpp')
| -rw-r--r-- | libs/hwui/OpenGLRenderer.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp index b35c0179193a..5692d7e120ff 100644 --- a/libs/hwui/OpenGLRenderer.cpp +++ b/libs/hwui/OpenGLRenderer.cpp @@ -2268,7 +2268,7 @@ void OpenGLRenderer::drawPath(const SkPath* path, const SkPaint* paint) { mDirty = true; } -void OpenGLRenderer::drawLayer(Layer* layer, float x, float y) { +void OpenGLRenderer::drawLayer(Layer* layer) { if (!layer) { return; } @@ -2284,7 +2284,7 @@ void OpenGLRenderer::drawLayer(Layer* layer, float x, float y) { bool clipRequired = false; const bool rejected = mState.calculateQuickRejectForScissor( - x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight(), + 0, 0, layer->layer.getWidth(), layer->layer.getHeight(), &clipRequired, nullptr, false); if (rejected) { @@ -2313,7 +2313,7 @@ void OpenGLRenderer::drawLayer(Layer* layer, float x, float y) { .setMeshTexturedIndexedQuads(layer->mesh, layer->meshElementCount) .setFillLayer(layer->getTexture(), layer->getColorFilter(), getLayerAlpha(layer), layer->getMode(), Blend::ModeOrderSwap::NoSwap) .setTransform(*currentSnapshot(), TransformFlags::None) - .setModelViewOffsetRectSnap(x, y, Rect(0, 0, layer->layer.getWidth(), layer->layer.getHeight())) + .setModelViewOffsetRectSnap(0, 0, Rect(0, 0, layer->layer.getWidth(), layer->layer.getHeight())) .build(); DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate, renderGlop(glop)); #if DEBUG_LAYERS_AS_REGIONS @@ -2326,7 +2326,7 @@ void OpenGLRenderer::drawLayer(Layer* layer, float x, float y) { SkPaint paint; paint.setColor(0x7f00ff00); - drawColorRect(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight(), &paint); + drawColorRect(0, 0, layer->layer.getWidth(), layer->layer.getHeight(), &paint); } } layer->hasDrawnSinceUpdate = true; |