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author Chet Haase <chet@google.com> 2012-09-14 15:31:25 -0700
committer Chet Haase <chet@google.com> 2012-09-17 11:21:34 -0700
commit603f6de35f21d74ae242d52d501f4f5c25ff4f4c (patch)
treeb249a7750a60b445a43670b7ba540beecbe715db /libs/hwui/OpenGLRenderer.cpp
parentcc5dd18d15a174799ad79d26633c268e8860c8ab (diff)
Fix occasional crash bug with layers
Launcher occasionally crashes with a stack trace indicating that the memory of a Layer object is corrupt. It is possible for us to delete a Layer structure and then, briefly, use it to draw a DisplayList again before that DisplayList gets recreated (without the layer that got deleted). When this happens, if the memory got corrupted, it's possible to crash. The fix is to add Layer to the other objects which we currently refcount (bitmaps, shaders, etc.). Then instead of deleting a Layer, we decrement the refcount. We increment when creating it, then increment it again when it's referenced from a DisplayList. Then we decrement the refcount instead of deleting it, and decrement when we clear a DisplayList that refers to it. Then when the refcount reaches 0, we delete it. Issue #6994632 Native crash in launcher when trying to launch all apps screen Change-Id: I0627be8d49bb2f9ba8d158a84b764bb4e7df934c
Diffstat (limited to 'libs/hwui/OpenGLRenderer.cpp')
-rw-r--r--libs/hwui/OpenGLRenderer.cpp7
1 files changed, 2 insertions, 5 deletions
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index 02448e8d5261..4aefcbaeb62e 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -643,10 +643,8 @@ bool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, Rect& clip, GLui
ALOGE("Framebuffer incomplete (GL error code 0x%x)", status);
glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
- layer->deleteTexture();
- mCaches.fboCache.put(layer->getFbo());
- delete layer;
+ Caches::getInstance().resourceCache.decrementRefcount(layer);
return false;
}
@@ -732,8 +730,7 @@ void OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
// Failing to add the layer to the cache should happen only if the layer is too large
if (!mCaches.layerCache.put(layer)) {
LAYER_LOGD("Deleting layer");
- layer->deleteTexture();
- delete layer;
+ Caches::getInstance().resourceCache.decrementRefcount(layer);
}
}