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author Romain Guy <romainguy@google.com> 2011-12-12 16:47:48 -0800
committer Romain Guy <romainguy@google.com> 2011-12-12 16:47:48 -0800
commit3e263fac8c9c0e0fb242186b514a7af8efb40961 (patch)
treec4333a2489886c933172a5cd271c8bda0796324a /libs/hwui/OpenGLRenderer.cpp
parent6752d0ab029a185a42e34e7a933b669e6ed19e89 (diff)
Keep shaders to render properly
I don't know who's to blame, SGX or Tegra2 but one of those two GPUs is not following the OpenGL ES 2.0 spec. Change-Id: I2624e0efbc9c57d571c55c8b440a5e43f08a54f2
Diffstat (limited to 'libs/hwui/OpenGLRenderer.cpp')
-rw-r--r--libs/hwui/OpenGLRenderer.cpp17
1 files changed, 11 insertions, 6 deletions
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index 1d7b99dfc81e..fa17aad1b8b6 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -133,8 +133,6 @@ OpenGLRenderer::~OpenGLRenderer() {
///////////////////////////////////////////////////////////////////////////////
void OpenGLRenderer::setViewport(int width, int height) {
- glDisable(GL_DITHER);
- glViewport(0, 0, width, height);
mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
mWidth = width;
@@ -144,6 +142,13 @@ void OpenGLRenderer::setViewport(int width, int height) {
mFirstSnapshot->viewport.set(0, 0, width, height);
mDirtyClip = false;
+
+ glDisable(GL_DITHER);
+ glViewport(0, 0, width, height);
+
+ glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
+
+ glEnableVertexAttribArray(Program::kBindingPosition);
}
void OpenGLRenderer::prepare(bool opaque) {
@@ -159,14 +164,11 @@ void OpenGLRenderer::prepareDirty(float left, float top, float right, float bott
mSaveCount = 1;
- glViewport(0, 0, mWidth, mHeight);
-
glEnable(GL_SCISSOR_TEST);
glScissor(left, mSnapshot->height - bottom, right - left, bottom - top);
mSnapshot->setClip(left, top, right, bottom);
if (!opaque) {
- glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glClear(GL_COLOR_BUFFER_BIT);
}
}
@@ -207,6 +209,8 @@ void OpenGLRenderer::resume() {
glViewport(0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight());
+ glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
+
glEnable(GL_SCISSOR_TEST);
dirtyClip();
@@ -215,6 +219,8 @@ void OpenGLRenderer::resume() {
glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
+ glEnableVertexAttribArray(Program::kBindingPosition);
+
mCaches.blend = true;
glEnable(GL_BLEND);
glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode);
@@ -556,7 +562,6 @@ bool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> sna
// Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
glScissor(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
clip.getWidth() + 2.0f, clip.getHeight() + 2.0f);
- glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glClear(GL_COLOR_BUFFER_BIT);
dirtyClip();