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author Romain Guy <romainguy@google.com> 2010-10-13 18:54:37 -0700
committer Android (Google) Code Review <android-gerrit@google.com> 2010-10-13 18:54:37 -0700
commit2340b8421ab5c7a0fb3ffc6b56ccc89f0872fae7 (patch)
treedef5ac47b579d1291ba3e74698b8af2de27df20d /libs/hwui/OpenGLRenderer.cpp
parent184498ce5a8d77e1d9c45693363829daaeef9611 (diff)
parent93d2361c6d294c390cb5c4a13bd1b88dcd465fd7 (diff)
Merge changes If2f987fe,Iedf42cbc
* changes: Fix layer rendering glitch. Don't draw TextView's alpha layers when not needed.
Diffstat (limited to 'libs/hwui/OpenGLRenderer.cpp')
-rw-r--r--libs/hwui/OpenGLRenderer.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index d81760d96c83..287601092f20 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -455,7 +455,7 @@ bool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
#endif
// Clear the FBO
- glScissor(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
+ glScissor(0.0f, 0.0f, bounds.getWidth() + 1.0f, bounds.getHeight() + 1.0f);
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glClear(GL_COLOR_BUFFER_BIT);