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author Chris Craik <ccraik@google.com> 2015-08-19 14:21:42 -0700
committer Chris Craik <ccraik@google.com> 2015-08-19 16:59:45 -0700
commit20a248934c67b19c8734362dba76a5cc94254686 (patch)
tree4e85f51c30b3fb3d8fdafdbec40dc5a09947dcf9 /libs/hwui/OpenGLRenderer.cpp
parente264f9a51ef2158df345c3c4b19dd6098e959141 (diff)
Simplify TextureView draw path
bug:20461288 Change-Id: I239fbd26ab2177481c84feb62a1da68faeb634ac
Diffstat (limited to 'libs/hwui/OpenGLRenderer.cpp')
-rw-r--r--libs/hwui/OpenGLRenderer.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index 7a56d42b65e2..84f35f8beacf 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -2267,7 +2267,7 @@ void OpenGLRenderer::drawPath(const SkPath* path, const SkPaint* paint) {
mDirty = true;
}
-void OpenGLRenderer::drawLayer(Layer* layer, float x, float y) {
+void OpenGLRenderer::drawLayer(Layer* layer) {
if (!layer) {
return;
}
@@ -2283,7 +2283,7 @@ void OpenGLRenderer::drawLayer(Layer* layer, float x, float y) {
bool clipRequired = false;
const bool rejected = mState.calculateQuickRejectForScissor(
- x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight(),
+ 0, 0, layer->layer.getWidth(), layer->layer.getHeight(),
&clipRequired, nullptr, false);
if (rejected) {
@@ -2312,7 +2312,7 @@ void OpenGLRenderer::drawLayer(Layer* layer, float x, float y) {
.setMeshTexturedIndexedQuads(layer->mesh, layer->meshElementCount)
.setFillLayer(layer->getTexture(), layer->getColorFilter(), getLayerAlpha(layer), layer->getMode(), Blend::ModeOrderSwap::NoSwap)
.setTransform(*currentSnapshot(), TransformFlags::None)
- .setModelViewOffsetRectSnap(x, y, Rect(0, 0, layer->layer.getWidth(), layer->layer.getHeight()))
+ .setModelViewOffsetRectSnap(0, 0, Rect(0, 0, layer->layer.getWidth(), layer->layer.getHeight()))
.build();
DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate, renderGlop(glop));
#if DEBUG_LAYERS_AS_REGIONS
@@ -2325,7 +2325,7 @@ void OpenGLRenderer::drawLayer(Layer* layer, float x, float y) {
SkPaint paint;
paint.setColor(0x7f00ff00);
- drawColorRect(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight(), &paint);
+ drawColorRect(0, 0, layer->layer.getWidth(), layer->layer.getHeight(), &paint);
}
}
layer->hasDrawnSinceUpdate = true;