diff options
author | 2015-08-10 09:52:29 -0700 | |
---|---|---|
committer | 2015-08-12 14:26:05 -0700 | |
commit | 149173d28c0843aba86b0810ce75b34be6a0d08f (patch) | |
tree | b602af79dc1bb677a6fc504960cd27d4ac09ff6b /libs/hwui/OpenGLRenderer.cpp | |
parent | fb3a57d0c1044dedacabfaaa722f5ed4409067b9 (diff) |
Support new EGL extensions
Bug: 21753739
Includes a revert of 13d1b4ab10fbee5e81a2ba1ac59cfae1e51d3ef0
as that only supported EGL_EXT_buffer_age
Change-Id: Ia86a47d19e3355c067934d7764c330b640c6958d
Diffstat (limited to 'libs/hwui/OpenGLRenderer.cpp')
-rw-r--r-- | libs/hwui/OpenGLRenderer.cpp | 67 |
1 files changed, 0 insertions, 67 deletions
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp index 8e04bdf3b8ad..7a56d42b65e2 100644 --- a/libs/hwui/OpenGLRenderer.cpp +++ b/libs/hwui/OpenGLRenderer.cpp @@ -70,8 +70,6 @@ OpenGLRenderer::OpenGLRenderer(RenderState& renderState) , mRenderState(renderState) , mFrameStarted(false) , mScissorOptimizationDisabled(false) - , mSuppressTiling(false) - , mFirstFrameAfterResize(true) , mDirty(false) , mLightCenter((Vector3){FLT_MIN, FLT_MIN, FLT_MIN}) , mLightRadius(FLT_MIN) @@ -113,7 +111,6 @@ void OpenGLRenderer::setLightCenter(const Vector3& lightCenter) { void OpenGLRenderer::onViewportInitialized() { glDisable(GL_DITHER); glClearColor(0.0f, 0.0f, 0.0f, 0.0f); - mFirstFrameAfterResize = true; } void OpenGLRenderer::setupFrameState(float left, float top, @@ -134,15 +131,6 @@ void OpenGLRenderer::startFrame() { mRenderState.setViewport(mState.getWidth(), mState.getHeight()); - // Functors break the tiling extension in pretty spectacular ways - // This ensures we don't use tiling when a functor is going to be - // invoked during the frame - mSuppressTiling = mCaches.hasRegisteredFunctors() - || mFirstFrameAfterResize; - mFirstFrameAfterResize = false; - - startTilingCurrentClip(true); - debugOverdraw(true, true); clear(mTilingClip.left, mTilingClip.top, @@ -192,46 +180,8 @@ void OpenGLRenderer::clear(float left, float top, float right, float bottom, boo mRenderState.scissor().reset(); } -void OpenGLRenderer::startTilingCurrentClip(bool opaque, bool expand) { - if (!mSuppressTiling) { - const Snapshot* snapshot = currentSnapshot(); - - const Rect* clip = &mTilingClip; - if (snapshot->flags & Snapshot::kFlagFboTarget) { - clip = &(snapshot->layer->clipRect); - } - - startTiling(*clip, getViewportHeight(), opaque, expand); - } -} - -void OpenGLRenderer::startTiling(const Rect& clip, int windowHeight, bool opaque, bool expand) { - if (!mSuppressTiling) { - if(expand) { - // Expand the startTiling region by 1 - int leftNotZero = (clip.left > 0) ? 1 : 0; - int topNotZero = (windowHeight - clip.bottom > 0) ? 1 : 0; - - mCaches.startTiling( - clip.left - leftNotZero, - windowHeight - clip.bottom - topNotZero, - clip.right - clip.left + leftNotZero + 1, - clip.bottom - clip.top + topNotZero + 1, - opaque); - } else { - mCaches.startTiling(clip.left, windowHeight - clip.bottom, - clip.right - clip.left, clip.bottom - clip.top, opaque); - } - } -} - -void OpenGLRenderer::endTiling() { - if (!mSuppressTiling) mCaches.endTiling(); -} - bool OpenGLRenderer::finish() { renderOverdraw(); - endTiling(); mTempPaths.clear(); // When finish() is invoked on FBO 0 we've reached the end @@ -381,7 +331,6 @@ bool OpenGLRenderer::updateLayer(Layer* layer, bool inFrame) { && layer->renderNode.get() && layer->renderNode->isRenderable()) { if (inFrame) { - endTiling(); debugOverdraw(false, false); } @@ -393,7 +342,6 @@ bool OpenGLRenderer::updateLayer(Layer* layer, bool inFrame) { if (inFrame) { resumeAfterLayer(); - startTilingCurrentClip(); } layer->debugDrawUpdate = Properties::debugLayersUpdates; @@ -736,7 +684,6 @@ bool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, Rect& clip) { writableSnapshot()->initializeViewport(bounds.getWidth(), bounds.getHeight()); writableSnapshot()->roundRectClipState = nullptr; - endTiling(); debugOverdraw(false, false); // Bind texture to FBO mRenderState.bindFramebuffer(layer->getFbo()); @@ -751,9 +698,6 @@ bool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, Rect& clip) { glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, layer->getTextureId(), 0); - // Expand the startTiling region by 1 - startTilingCurrentClip(true, true); - // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering mRenderState.scissor().setEnabled(true); mRenderState.scissor().set(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f, @@ -786,8 +730,6 @@ void OpenGLRenderer::composeLayer(const Snapshot& removed, const Snapshot& resto mRenderState.scissor().setEnabled(mScissorOptimizationDisabled || clipRequired); if (fboLayer) { - endTiling(); - // Detach the texture from the FBO glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); @@ -796,8 +738,6 @@ void OpenGLRenderer::composeLayer(const Snapshot& removed, const Snapshot& resto // Unbind current FBO and restore previous one mRenderState.bindFramebuffer(restored.fbo); debugOverdraw(true, false); - - startTilingCurrentClip(); } if (!fboLayer && layer->getAlpha() < 255) { @@ -1267,17 +1207,10 @@ void OpenGLRenderer::ensureStencilBuffer() { void OpenGLRenderer::attachStencilBufferToLayer(Layer* layer) { // The layer's FBO is already bound when we reach this stage if (!layer->getStencilRenderBuffer()) { - // GL_QCOM_tiled_rendering doesn't like it if a renderbuffer - // is attached after we initiated tiling. We must turn it off, - // attach the new render buffer then turn tiling back on - endTiling(); - RenderBuffer* buffer = mCaches.renderBufferCache.get( Stencil::getLayerStencilFormat(), layer->getWidth(), layer->getHeight()); layer->setStencilRenderBuffer(buffer); - - startTiling(layer->clipRect, layer->layer.getHeight()); } } |