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author Chris Craik <ccraik@google.com> 2015-10-01 23:20:30 +0000
committer Android (Google) Code Review <android-gerrit@google.com> 2015-10-01 23:20:30 +0000
commit0e26fc471d0a9084f6ad2b97eebadfea9763b855 (patch)
tree2bbd79c757bc299345194223b60acc01c364f554 /libs/hwui/OpenGLRenderer.cpp
parente090a1e0df6e189b9e3ca99295751f5b91910593 (diff)
parentb45c6aa665624013ef3b207fffcfe265041f6bff (diff)
Merge "Simplify DeferredDisplayList construction"
Diffstat (limited to 'libs/hwui/OpenGLRenderer.cpp')
-rw-r--r--libs/hwui/OpenGLRenderer.cpp5
1 files changed, 1 insertions, 4 deletions
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index a401ce119021..0c1af5fc6024 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -1431,10 +1431,7 @@ void OpenGLRenderer::drawRenderNode(RenderNode* renderNode, Rect& dirty, int32_t
return;
}
- // Don't avoid overdraw when visualizing, since that makes it harder to
- // debug where it's coming from, and when the problem occurs.
- bool avoidOverdraw = !Properties::debugOverdraw;
- DeferredDisplayList deferredList(mState.currentClipRect(), avoidOverdraw);
+ DeferredDisplayList deferredList(mState.currentClipRect());
DeferStateStruct deferStruct(deferredList, *this, replayFlags);
renderNode->defer(deferStruct, 0);