diff options
| author | 2015-10-01 23:20:30 +0000 | |
|---|---|---|
| committer | 2015-10-01 23:20:30 +0000 | |
| commit | 0e26fc471d0a9084f6ad2b97eebadfea9763b855 (patch) | |
| tree | 2bbd79c757bc299345194223b60acc01c364f554 /libs/hwui/OpenGLRenderer.cpp | |
| parent | e090a1e0df6e189b9e3ca99295751f5b91910593 (diff) | |
| parent | b45c6aa665624013ef3b207fffcfe265041f6bff (diff) | |
Merge "Simplify DeferredDisplayList construction"
Diffstat (limited to 'libs/hwui/OpenGLRenderer.cpp')
| -rw-r--r-- | libs/hwui/OpenGLRenderer.cpp | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp index a401ce119021..0c1af5fc6024 100644 --- a/libs/hwui/OpenGLRenderer.cpp +++ b/libs/hwui/OpenGLRenderer.cpp @@ -1431,10 +1431,7 @@ void OpenGLRenderer::drawRenderNode(RenderNode* renderNode, Rect& dirty, int32_t return; } - // Don't avoid overdraw when visualizing, since that makes it harder to - // debug where it's coming from, and when the problem occurs. - bool avoidOverdraw = !Properties::debugOverdraw; - DeferredDisplayList deferredList(mState.currentClipRect(), avoidOverdraw); + DeferredDisplayList deferredList(mState.currentClipRect()); DeferStateStruct deferStruct(deferredList, *this, replayFlags); renderNode->defer(deferStruct, 0); |