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author Romain Guy <romainguy@google.com> 2011-01-27 18:34:41 -0800
committer Romain Guy <romainguy@google.com> 2011-01-27 18:34:41 -0800
commit885153e2d08aadd6333c48c4e98bade637eadc17 (patch)
treebbdf0fc29dcde1fab00c4f0325f55e575e6868a9 /libs/hwui/OpenGLDebugRenderer.cpp
parent270cbcc16a72f982d84afeb5e3fd3f166936394a (diff)
Add more debug info for profiling.
Change-Id: I0c74e2aa108142cc6ddac4577ae2d0fe6c0ddb25
Diffstat (limited to 'libs/hwui/OpenGLDebugRenderer.cpp')
-rw-r--r--libs/hwui/OpenGLDebugRenderer.cpp32
1 files changed, 30 insertions, 2 deletions
diff --git a/libs/hwui/OpenGLDebugRenderer.cpp b/libs/hwui/OpenGLDebugRenderer.cpp
index 58d6c26940c7..05870bb2e07e 100644
--- a/libs/hwui/OpenGLDebugRenderer.cpp
+++ b/libs/hwui/OpenGLDebugRenderer.cpp
@@ -23,10 +23,11 @@
namespace android {
namespace uirenderer {
-void OpenGLDebugRenderer::prepare(bool opaque) {
+void OpenGLDebugRenderer::prepareDirty(float left, float top,
+ float right, float bottom, bool opaque) {
mPrimitivesCount = 0;
LOGD("========= Frame start =========");
- OpenGLRenderer::prepare(opaque);
+ OpenGLRenderer::prepareDirty(left, top, right, bottom, opaque);
}
void OpenGLDebugRenderer::finish() {
@@ -105,6 +106,33 @@ void OpenGLDebugRenderer::drawRect(float left, float top, float right, float bot
OpenGLRenderer::drawRect(left, top, right, bottom, paint);
}
+void OpenGLDebugRenderer::drawRoundRect(float left, float top, float right, float bottom,
+ float rx, float ry, SkPaint* paint) {
+ mPrimitivesCount++;
+ StopWatch w("drawRoundRect");
+ OpenGLRenderer::drawRoundRect(left, top, right, bottom, rx, ry, paint);
+}
+
+void OpenGLDebugRenderer::drawCircle(float x, float y, float radius, SkPaint* paint) {
+ mPrimitivesCount++;
+ StopWatch w("drawCircle");
+ OpenGLRenderer::drawCircle(x, y, radius, paint);
+}
+
+void OpenGLDebugRenderer::drawOval(float left, float top, float right, float bottom,
+ SkPaint* paint) {
+ mPrimitivesCount++;
+ StopWatch w("drawOval");
+ OpenGLRenderer::drawOval(left, top, right, bottom, paint);
+}
+
+void OpenGLDebugRenderer::drawArc(float left, float top, float right, float bottom,
+ float startAngle, float sweepAngle, bool useCenter, SkPaint* paint) {
+ mPrimitivesCount++;
+ StopWatch w("drawArc");
+ OpenGLRenderer::drawArc(left, top, right, bottom, startAngle, sweepAngle, useCenter, paint);
+}
+
void OpenGLDebugRenderer::drawPath(SkPath* path, SkPaint* paint) {
mPrimitivesCount++;
StopWatch w("drawPath");