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author Romain Guy <romainguy@google.com> 2010-10-12 15:59:26 -0700
committer Romain Guy <romainguy@google.com> 2010-10-12 15:59:26 -0700
commit4bb942083a0d4db746adf95349108dd8ef842e32 (patch)
tree7707bc9551f3db4ad0561c30c73293e4a0edfbf2 /libs/hwui/OpenGLDebugRenderer.cpp
parent5a3b8e698e276839e502dcf41894b56ad59695c3 (diff)
Optimize 9patch rendering.
This change detects empty quads in 9patches and removes them from the mesh to avoid unnecessary blending. Change-Id: I4500566fb4cb6845d64dcb59b522c0be7a0ec704
Diffstat (limited to 'libs/hwui/OpenGLDebugRenderer.cpp')
-rw-r--r--libs/hwui/OpenGLDebugRenderer.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/libs/hwui/OpenGLDebugRenderer.cpp b/libs/hwui/OpenGLDebugRenderer.cpp
index b9583e522250..d492e2318761 100644
--- a/libs/hwui/OpenGLDebugRenderer.cpp
+++ b/libs/hwui/OpenGLDebugRenderer.cpp
@@ -72,11 +72,11 @@ void OpenGLDebugRenderer::drawBitmap(SkBitmap* bitmap, float srcLeft, float srcT
}
void OpenGLDebugRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
- uint32_t width, uint32_t height, float left, float top, float right, float bottom,
- const SkPaint* paint) {
+ const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
+ float left, float top, float right, float bottom, const SkPaint* paint) {
mPrimitivesCount++;
StopWatch w("drawPatch");
- OpenGLRenderer::drawPatch(bitmap, xDivs, yDivs, width, height,
+ OpenGLRenderer::drawPatch(bitmap, xDivs, yDivs, colors, width, height, numColors,
left, top, right, bottom, paint);
}