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author Romain Guy <romainguy@google.com> 2011-04-28 18:40:04 -0700
committer Romain Guy <romainguy@google.com> 2011-04-28 18:46:19 -0700
commitaa6c24c21c727a196451332448d4e3b11a80be69 (patch)
tree27114ab3852d31723d885f3846ee874a07247126 /libs/hwui/LayerRenderer.h
parent9fc27819d75e24ad63d7b383d80f5cb66a577a0d (diff)
New widget: TextureView
Bug #4343984 TextureView can be used to render media content (video, OpenGL, RenderScript) inside a View. The key difference with SurfaceView is that TextureView does not create a new Surface. This gives the ability to seamlessly transform, animate, fade, etc. a TextureView, which was hard if not impossible to do with a SurfaceView. A TextureView also interacts perfectly with ScrollView, ListView, etc. It allows application to embed media content in a much more flexible way than before. For instance, to render the camera preview at 50% opacity, all you need to do is the following: mTextureView.setAlpha(0.5f); Camera c = Camera.open(); c.setPreviewTexture(mTextureView.getSurfaceTexture()); c.startPreview(); TextureView uses a SurfaceTexture to get the job done. More APIs are required to make it easy to create OpenGL contexts for a TextureView. It can currently be done with a bit of JNI code. Change-Id: Iaa7953097ab5beb8437bcbbfa03b2df5b7f80cd7
Diffstat (limited to 'libs/hwui/LayerRenderer.h')
-rw-r--r--libs/hwui/LayerRenderer.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/libs/hwui/LayerRenderer.h b/libs/hwui/LayerRenderer.h
index d2f565e4f307..b3cd5db4fbe2 100644
--- a/libs/hwui/LayerRenderer.h
+++ b/libs/hwui/LayerRenderer.h
@@ -53,8 +53,11 @@ public:
Region* getRegion();
GLint getTargetFbo();
+ static Layer* createTextureLayer();
static Layer* createLayer(uint32_t width, uint32_t height, bool isOpaque = false);
static bool resizeLayer(Layer* layer, uint32_t width, uint32_t height);
+ static void updateTextureLayer(Layer* layer, uint32_t width, uint32_t height,
+ float* transform);
static void destroyLayer(Layer* layer);
static void destroyLayerDeferred(Layer* layer);