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author Romain Guy <romainguy@google.com> 2011-01-19 13:42:26 -0800
committer Romain Guy <romainguy@google.com> 2011-01-19 13:42:26 -0800
commit42f3a4b7c35dd1ea1922356eb3611af8cde05179 (patch)
treeaac476548acfc97b0dd5785ce06008c40b98753a /libs/hwui/LayerRenderer.h
parenta3311ed7a9ddd7ecb066f4731ce4bc3bd3ffd939 (diff)
Make embedded hardware layers work.
Bug #3369474 Change-Id: Ib6d7fb44eedda9dc2933b5e1b176f307968af91d
Diffstat (limited to 'libs/hwui/LayerRenderer.h')
-rw-r--r--libs/hwui/LayerRenderer.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/libs/hwui/LayerRenderer.h b/libs/hwui/LayerRenderer.h
index f2fb898b21c7..1e398470a082 100644
--- a/libs/hwui/LayerRenderer.h
+++ b/libs/hwui/LayerRenderer.h
@@ -51,6 +51,7 @@ public:
bool hasLayer();
Region* getRegion();
+ GLint getTargetFbo();
static Layer* createLayer(uint32_t width, uint32_t height, bool isOpaque = false);
static bool resizeLayer(Layer* layer, uint32_t width, uint32_t height);
@@ -61,8 +62,6 @@ private:
void generateMesh();
Layer* mLayer;
- GLuint mPreviousFbo;
-
}; // class LayerRenderer
}; // namespace uirenderer