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author Tom Hudson <tomhudson@google.com> 2014-11-04 21:05:28 +0000
committer Android (Google) Code Review <android-gerrit@google.com> 2014-11-04 21:05:29 +0000
commita5545d24c7289c25707ffa8704b57a37cea6535a (patch)
tree1c53625b3aade545d4f10aa40a7192b081edde48 /libs/hwui/LayerRenderer.cpp
parent2155e0c83ff7168998222c23ea2ee9b73b1370be (diff)
parent107843de4507b3511006cb9c77b8d0364374385a (diff)
Merge "Remove status return from all uirenderer::Renderer functions"
Diffstat (limited to 'libs/hwui/LayerRenderer.cpp')
-rw-r--r--libs/hwui/LayerRenderer.cpp17
1 files changed, 8 insertions, 9 deletions
diff --git a/libs/hwui/LayerRenderer.cpp b/libs/hwui/LayerRenderer.cpp
index 394c64795aee..9306f135aa3f 100644
--- a/libs/hwui/LayerRenderer.cpp
+++ b/libs/hwui/LayerRenderer.cpp
@@ -43,7 +43,7 @@ LayerRenderer::LayerRenderer(RenderState& renderState, Layer* layer)
LayerRenderer::~LayerRenderer() {
}
-status_t LayerRenderer::prepareDirty(float left, float top, float right, float bottom,
+void LayerRenderer::prepareDirty(float left, float top, float right, float bottom,
bool opaque) {
LAYER_RENDERER_LOGD("Rendering into layer, fbo = %d", mLayer->getFbo());
@@ -64,25 +64,23 @@ status_t LayerRenderer::prepareDirty(float left, float top, float right, float b
}
mLayer->clipRect.set(dirty);
- return OpenGLRenderer::prepareDirty(dirty.left, dirty.top, dirty.right, dirty.bottom, opaque);
+ OpenGLRenderer::prepareDirty(dirty.left, dirty.top, dirty.right, dirty.bottom, opaque);
}
-status_t LayerRenderer::clear(float left, float top, float right, float bottom, bool opaque) {
+void LayerRenderer::clear(float left, float top, float right, float bottom, bool opaque) {
if (mLayer->isDirty()) {
getCaches().disableScissor();
glClear(GL_COLOR_BUFFER_BIT);
getCaches().resetScissor();
mLayer->setDirty(false);
-
- return DrawGlInfo::kStatusDone;
+ } else {
+ OpenGLRenderer::clear(left, top, right, bottom, opaque);
}
-
- return OpenGLRenderer::clear(left, top, right, bottom, opaque);
}
-void LayerRenderer::finish() {
- OpenGLRenderer::finish();
+bool LayerRenderer::finish() {
+ bool retval = OpenGLRenderer::finish();
generateMesh();
@@ -90,6 +88,7 @@ void LayerRenderer::finish() {
// No need to unbind our FBO, this will be taken care of by the caller
// who will invoke OpenGLRenderer::resume()
+ return retval;
}
GLuint LayerRenderer::getTargetFbo() const {