diff options
author | 2014-11-04 21:05:28 +0000 | |
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committer | 2014-11-04 21:05:29 +0000 | |
commit | a5545d24c7289c25707ffa8704b57a37cea6535a (patch) | |
tree | 1c53625b3aade545d4f10aa40a7192b081edde48 /libs/hwui/LayerRenderer.cpp | |
parent | 2155e0c83ff7168998222c23ea2ee9b73b1370be (diff) | |
parent | 107843de4507b3511006cb9c77b8d0364374385a (diff) |
Merge "Remove status return from all uirenderer::Renderer functions"
Diffstat (limited to 'libs/hwui/LayerRenderer.cpp')
-rw-r--r-- | libs/hwui/LayerRenderer.cpp | 17 |
1 files changed, 8 insertions, 9 deletions
diff --git a/libs/hwui/LayerRenderer.cpp b/libs/hwui/LayerRenderer.cpp index 394c64795aee..9306f135aa3f 100644 --- a/libs/hwui/LayerRenderer.cpp +++ b/libs/hwui/LayerRenderer.cpp @@ -43,7 +43,7 @@ LayerRenderer::LayerRenderer(RenderState& renderState, Layer* layer) LayerRenderer::~LayerRenderer() { } -status_t LayerRenderer::prepareDirty(float left, float top, float right, float bottom, +void LayerRenderer::prepareDirty(float left, float top, float right, float bottom, bool opaque) { LAYER_RENDERER_LOGD("Rendering into layer, fbo = %d", mLayer->getFbo()); @@ -64,25 +64,23 @@ status_t LayerRenderer::prepareDirty(float left, float top, float right, float b } mLayer->clipRect.set(dirty); - return OpenGLRenderer::prepareDirty(dirty.left, dirty.top, dirty.right, dirty.bottom, opaque); + OpenGLRenderer::prepareDirty(dirty.left, dirty.top, dirty.right, dirty.bottom, opaque); } -status_t LayerRenderer::clear(float left, float top, float right, float bottom, bool opaque) { +void LayerRenderer::clear(float left, float top, float right, float bottom, bool opaque) { if (mLayer->isDirty()) { getCaches().disableScissor(); glClear(GL_COLOR_BUFFER_BIT); getCaches().resetScissor(); mLayer->setDirty(false); - - return DrawGlInfo::kStatusDone; + } else { + OpenGLRenderer::clear(left, top, right, bottom, opaque); } - - return OpenGLRenderer::clear(left, top, right, bottom, opaque); } -void LayerRenderer::finish() { - OpenGLRenderer::finish(); +bool LayerRenderer::finish() { + bool retval = OpenGLRenderer::finish(); generateMesh(); @@ -90,6 +88,7 @@ void LayerRenderer::finish() { // No need to unbind our FBO, this will be taken care of by the caller // who will invoke OpenGLRenderer::resume() + return retval; } GLuint LayerRenderer::getTargetFbo() const { |