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author Romain Guy <romainguy@google.com> 2013-01-15 18:51:42 -0800
committer Romain Guy <romainguy@google.com> 2013-01-17 15:39:31 -0800
commit8ce00301a023eecaeb8891ce906f67b513ebb42a (patch)
tree3b14c80a49cbec537aad39aa4bb266cac41102f7 /libs/hwui/LayerRenderer.cpp
parent0f8d155363c361199a9d9aa5dcdbc4088990f893 (diff)
Implement clipRect with a transform, clipRegion & clipPath
Bug #7146141 When non-rectangular clipping occurs in a layer the render buffer used as the stencil buffer is not cached. If this happens on a View's hardware layer the render buffer will live for as long as the layer is bound to the view. When a stencil buffer is required because of a call to Canvas.saveLayer() it will be allocated on every frame. A future change will address this problem. If "show GPU overdraw" is enabled, non-rectangular clips are not supported anymore and we fall back to rectangular clips instead. This is a limitation imposed by OpenGL ES that cannot be worked around at this time. This change also improves the Matrix4 implementation to easily detect when a rect remains a rect after transform. Change-Id: I0e69fb901792d38bc0c4ca1bf9fdb02d7db415b9
Diffstat (limited to 'libs/hwui/LayerRenderer.cpp')
-rw-r--r--libs/hwui/LayerRenderer.cpp10
1 files changed, 9 insertions, 1 deletions
diff --git a/libs/hwui/LayerRenderer.cpp b/libs/hwui/LayerRenderer.cpp
index 3484d411c130..ba59bb391f1d 100644
--- a/libs/hwui/LayerRenderer.cpp
+++ b/libs/hwui/LayerRenderer.cpp
@@ -100,13 +100,21 @@ bool LayerRenderer::suppressErrorChecks() {
}
///////////////////////////////////////////////////////////////////////////////
-// Dirty region tracking
+// Layer support
///////////////////////////////////////////////////////////////////////////////
bool LayerRenderer::hasLayer() {
return true;
}
+void LayerRenderer::ensureStencilBuffer() {
+ attachStencilBufferToLayer(mLayer);
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Dirty region tracking
+///////////////////////////////////////////////////////////////////////////////
+
Region* LayerRenderer::getRegion() {
if (getSnapshot()->flags & Snapshot::kFlagFboTarget) {
return OpenGLRenderer::getRegion();