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author Chris Craik <ccraik@google.com> 2013-02-27 14:03:19 -0800
committer Chris Craik <ccraik@google.com> 2013-02-27 14:03:19 -0800
commit6c5b9be7450903762f676522c32d65f7545730df (patch)
tree4f0930eca0d1481506628100dbc3def1bdf24c45 /libs/hwui/LayerRenderer.cpp
parentbe1a8cda3e8113d1fd3a6e56d8bc6c4f2d350423 (diff)
Fix T-junctions in layers' generated meshes
bug:4128442 Currently we fix T-junctions for hardware layers, and for Canvas.saveLayer if the transform isn't rectAsRect. Ideally, hardware layers should lazily re-generate T-junction free geometry if the transform becomes non-rectAsRect Depends on frameworks/native change: https://googleplex-android-review.googlesource.com/#/c/277668/ which adds Region::createTJunctionFreeRegion() Change-Id: Ice75b4a1a4459ff835059ea81d70f7d1563fd96d
Diffstat (limited to 'libs/hwui/LayerRenderer.cpp')
-rw-r--r--libs/hwui/LayerRenderer.cpp18
1 files changed, 10 insertions, 8 deletions
diff --git a/libs/hwui/LayerRenderer.cpp b/libs/hwui/LayerRenderer.cpp
index bc660cd8c2a9..14c7c39b39e3 100644
--- a/libs/hwui/LayerRenderer.cpp
+++ b/libs/hwui/LayerRenderer.cpp
@@ -123,13 +123,9 @@ Region* LayerRenderer::getRegion() {
return &mLayer->region;
}
-// TODO: This implementation is flawed and can generate T-junctions
-// in the mesh, which will in turn produce cracks when the
-// mesh is rotated/skewed. The easiest way to fix this would
-// be, for each row, to add new vertices shared with the previous
-// row when the two rows share an edge.
-// In practice, T-junctions do not appear often so this has yet
-// to be fixed.
+// TODO: This implementation uses a very simple approach to fixing T-junctions which keeps the
+// results as rectangles, and is thus not necessarily efficient in the geometry
+// produced. Eventually, it may be better to develop triangle-based mechanism.
void LayerRenderer::generateMesh() {
if (mLayer->region.isRect() || mLayer->region.isEmpty()) {
if (mLayer->mesh) {
@@ -145,8 +141,14 @@ void LayerRenderer::generateMesh() {
return;
}
+ // avoid T-junctions as they cause artifacts in between the resultant
+ // geometry when complex transforms occur.
+ // TODO: generate the safeRegion only if necessary based on drawing transform (see
+ // OpenGLRenderer::composeLayerRegion())
+ Region safeRegion = Region::createTJunctionFreeRegion(mLayer->region);
+
size_t count;
- const android::Rect* rects = mLayer->region.getArray(&count);
+ const android::Rect* rects = safeRegion.getArray(&count);
GLsizei elementCount = count * 6;