diff options
| author | 2011-01-11 14:29:25 -0800 | |
|---|---|---|
| committer | 2011-01-11 17:53:19 -0800 | |
| commit | 6c319ca1275c8db892c39b48fc54864c949f9171 (patch) | |
| tree | d89e4222487db2ccd9a6b03b0d55f8361a7d1856 /libs/hwui/LayerRenderer.cpp | |
| parent | b796889671c089fb7e2fc4498aa701d3e8e552a3 (diff) | |
Better backend for hardware layers.
With this new backend, a hardware layer is only recreated when
its associated view is udpated. This offers fast composition
in GL and fast update of the layer in GL as well.
Change-Id: I97c43a612f5955c6bf1c192c8ca4af10fdf1d076
Diffstat (limited to 'libs/hwui/LayerRenderer.cpp')
| -rw-r--r-- | libs/hwui/LayerRenderer.cpp | 121 |
1 files changed, 121 insertions, 0 deletions
diff --git a/libs/hwui/LayerRenderer.cpp b/libs/hwui/LayerRenderer.cpp new file mode 100644 index 000000000000..3583b8658254 --- /dev/null +++ b/libs/hwui/LayerRenderer.cpp @@ -0,0 +1,121 @@ +/* + * Copyright (C) 2011 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#define LOG_TAG "OpenGLRenderer" + +#include "LayerRenderer.h" + +namespace android { +namespace uirenderer { + +/////////////////////////////////////////////////////////////////////////////// +// Rendering +/////////////////////////////////////////////////////////////////////////////// + +void LayerRenderer::prepare(bool opaque) { + glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*) &mPreviousFbo); + glBindFramebuffer(GL_FRAMEBUFFER, mFbo); + OpenGLRenderer::prepare(opaque); +} + +void LayerRenderer::finish() { + OpenGLRenderer::finish(); + glBindFramebuffer(GL_FRAMEBUFFER, mPreviousFbo); +} + +/////////////////////////////////////////////////////////////////////////////// +// Static functions +/////////////////////////////////////////////////////////////////////////////// + +GLuint LayerRenderer::createLayer(uint32_t width, uint32_t height, + uint32_t* layerWidth, uint32_t* layerHeight, GLuint* texture) { + GLuint previousFbo; + glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*) &previousFbo); + + GLuint fbo = 0; + glGenFramebuffers(1, &fbo); + glBindFramebuffer(GL_FRAMEBUFFER, fbo); + + glActiveTexture(GL_TEXTURE0); + glGenTextures(1, texture); + glBindTexture(GL_TEXTURE_2D, *texture); + + glPixelStorei(GL_UNPACK_ALIGNMENT, 4); + + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, + GL_RGBA, GL_UNSIGNED_BYTE, NULL); + + if (glGetError() != GL_NO_ERROR) { + glDeleteBuffers(1, &fbo); + glDeleteTextures(1, texture); + glBindFramebuffer(GL_FRAMEBUFFER, previousFbo); + return 0; + } + + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, + *texture, 0); + + if (glGetError() != GL_NO_ERROR) { + glDeleteBuffers(1, &fbo); + glDeleteTextures(1, texture); + glBindFramebuffer(GL_FRAMEBUFFER, previousFbo); + return 0; + } + + glBindFramebuffer(GL_FRAMEBUFFER, previousFbo); + + *layerWidth = width; + *layerHeight = height; + + return fbo; +} + +void LayerRenderer::resizeLayer(GLuint fbo, GLuint texture, uint32_t width, uint32_t height, + uint32_t* layerWidth, uint32_t* layerHeight) { + glActiveTexture(GL_TEXTURE0); + glBindTexture(GL_TEXTURE_2D, texture); + + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, + GL_RGBA, GL_UNSIGNED_BYTE, NULL); + + if (glGetError() != GL_NO_ERROR) { + glDeleteBuffers(1, &fbo); + glDeleteTextures(1, texture); + glBindFramebuffer(GL_FRAMEBUFFER, previousFbo); + + *layerWidth = 0; + *layerHeight = 0; + + return; + } + + *layerWidth = width; + *layerHeight = height; +} + +void LayerRenderer::destroyLayer(GLuint fbo, GLuint texture) { + if (fbo) glDeleteFramebuffers(1, &fbo); + if (texture) glDeleteTextures(1, &texture); +} + +}; // namespace uirenderer +}; // namespace android |