diff options
| author | 2012-08-06 14:51:10 -0700 | |
|---|---|---|
| committer | 2012-08-06 14:51:10 -0700 | |
| commit | 4ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1 (patch) | |
| tree | 2616ad1230b8ebc22a720945c5841a36572b9545 /libs/hwui/LayerRenderer.cpp | |
| parent | bec1d13da2ef3c8c2c4cc4f740474d095068bd8b (diff) | |
Add new debug tool to track hardware layers updates
You can setprop debug.hwui.show_layers_updates true to flash
hw layers in green when they update. This is also a setting
in the Dev. section of the settings app.
Change-Id: Ibe1d63a4f81567dc1d590c9b088d2e7505df8abf
Diffstat (limited to 'libs/hwui/LayerRenderer.cpp')
| -rw-r--r-- | libs/hwui/LayerRenderer.cpp | 10 |
1 files changed, 0 insertions, 10 deletions
diff --git a/libs/hwui/LayerRenderer.cpp b/libs/hwui/LayerRenderer.cpp index 41a5f0d4ba84..f81640b22b37 100644 --- a/libs/hwui/LayerRenderer.cpp +++ b/libs/hwui/LayerRenderer.cpp @@ -45,7 +45,6 @@ int LayerRenderer::prepareDirty(float left, float top, float right, float bottom const float width = mLayer->layer.getWidth(); const float height = mLayer->layer.getHeight(); -#if RENDER_LAYERS_AS_REGIONS Rect dirty(left, top, right, bottom); if (dirty.isEmpty() || (dirty.left <= 0 && dirty.top <= 0 && dirty.right >= width && dirty.bottom >= height)) { @@ -58,9 +57,6 @@ int LayerRenderer::prepareDirty(float left, float top, float right, float bottom } return OpenGLRenderer::prepareDirty(dirty.left, dirty.top, dirty.right, dirty.bottom, opaque); -#else - return OpenGLRenderer::prepareDirty(0.0f, 0.0f, width, height, opaque); -#endif } void LayerRenderer::finish() { @@ -87,14 +83,10 @@ bool LayerRenderer::hasLayer() { } Region* LayerRenderer::getRegion() { -#if RENDER_LAYERS_AS_REGIONS if (getSnapshot()->flags & Snapshot::kFlagFboTarget) { return OpenGLRenderer::getRegion(); } return &mLayer->region; -#else - return OpenGLRenderer::getRegion(); -#endif } // TODO: This implementation is flawed and can generate T-junctions @@ -105,7 +97,6 @@ Region* LayerRenderer::getRegion() { // In practice, T-junctions do not appear often so this has yet // to be fixed. void LayerRenderer::generateMesh() { -#if RENDER_LAYERS_AS_REGIONS if (mLayer->region.isRect() || mLayer->region.isEmpty()) { if (mLayer->mesh) { delete mLayer->mesh; @@ -172,7 +163,6 @@ void LayerRenderer::generateMesh() { indices[index + 5] = quad + 3; // bottom-right } } -#endif } /////////////////////////////////////////////////////////////////////////////// |