diff options
| author | 2012-06-06 19:03:58 -0700 | |
|---|---|---|
| committer | 2012-06-07 06:25:04 -0700 | |
| commit | 44b2fe3fc114ee5f7273c6b0fee2cc999bf244a2 (patch) | |
| tree | 8d54bda8c5b7021be5d923beb641a9efb22dcf30 /libs/hwui/LayerRenderer.cpp | |
| parent | 43fa4c5261a732decae3bbfaea2a00f8bb9b709c (diff) | |
Track canvas clearing for swap buffers logic.
A previous fix made it necessary for a frame to render something to GL
in order to cause a call to eglSwapBuffers(). Besides the calls being
tracked as part of issuing a DisplayList, there is also a potential call
to clear the canvas (via glClear()) on non-opaque surfaces. This call is also
good to track, since a surface that gets cleared without any other drawing operations
is worth flipping to the screen (to erase old contents on that surface).
This fix tracks the status of the pre-draw operations to find out whether
glClear() was called and then sets the drawing status appropriately.
Issue #6606422 QuickContact dismissal is janky again (Tracking)
Change-Id: I5fcaccfdc9293dd46b83f2fc279730a5d2740ebf
Diffstat (limited to 'libs/hwui/LayerRenderer.cpp')
| -rw-r--r-- | libs/hwui/LayerRenderer.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/libs/hwui/LayerRenderer.cpp b/libs/hwui/LayerRenderer.cpp index 2a4e72be0e31..65f8c7c8b67c 100644 --- a/libs/hwui/LayerRenderer.cpp +++ b/libs/hwui/LayerRenderer.cpp @@ -37,7 +37,7 @@ LayerRenderer::LayerRenderer(Layer* layer): mLayer(layer) { LayerRenderer::~LayerRenderer() { } -void LayerRenderer::prepareDirty(float left, float top, float right, float bottom, bool opaque) { +int LayerRenderer::prepareDirty(float left, float top, float right, float bottom, bool opaque) { LAYER_RENDERER_LOGD("Rendering into layer, fbo = %d", mLayer->getFbo()); glBindFramebuffer(GL_FRAMEBUFFER, mLayer->getFbo()); @@ -57,9 +57,9 @@ void LayerRenderer::prepareDirty(float left, float top, float right, float botto mLayer->region.subtractSelf(r); } - OpenGLRenderer::prepareDirty(dirty.left, dirty.top, dirty.right, dirty.bottom, opaque); + return OpenGLRenderer::prepareDirty(dirty.left, dirty.top, dirty.right, dirty.bottom, opaque); #else - OpenGLRenderer::prepareDirty(0.0f, 0.0f, width, height, opaque); + return OpenGLRenderer::prepareDirty(0.0f, 0.0f, width, height, opaque); #endif } |