diff options
author | 2013-02-06 16:51:04 -0800 | |
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committer | 2013-02-07 12:11:22 -0800 | |
commit | 3bbacf27c0be1bae4e4483577fc89ae3113abe5d (patch) | |
tree | 102ffa5362c1782af27f2f0abad3e9f481479e79 /libs/hwui/LayerRenderer.cpp | |
parent | c2a972131f1870042eb63847d4b24fbe718d8e3f (diff) |
Add a RenderBuffer object to store stencil buffers.
Bug #7146141
This change is needed to add a render buffer cache to avoid
creating and destroying stencil buffers on every frame.
This change also allows the renderer to use a 1 bit or 4 bit
stencil buffer whenever possible.
Finally this change fixes a bug introduced by a previous CL
which causes the stencil buffer to not be updated in certain
conditions. The fix relies on a new optional parameter in
drawColorRects() that can be used to avoid performing a
quickReject on rectangles generated by the clip region.
Change-Id: I2f55a8e807009887b276a83cde9f53fd5c01199f
Diffstat (limited to 'libs/hwui/LayerRenderer.cpp')
-rw-r--r-- | libs/hwui/LayerRenderer.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/libs/hwui/LayerRenderer.cpp b/libs/hwui/LayerRenderer.cpp index c8a8ed441c43..bc660cd8c2a9 100644 --- a/libs/hwui/LayerRenderer.cpp +++ b/libs/hwui/LayerRenderer.cpp @@ -351,7 +351,7 @@ void LayerRenderer::flushLayer(Layer* layer) { if (layer && fbo) { // If possible, discard any enqueud operations on deferred // rendering architectures - if (Caches::getInstance().extensions.hasDiscardFramebuffer()) { + if (Extensions::getInstance().hasDiscardFramebuffer()) { GLuint previousFbo; glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*) &previousFbo); if (fbo != previousFbo) glBindFramebuffer(GL_FRAMEBUFFER, fbo); |