diff options
author | 2011-07-25 16:36:01 -0700 | |
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committer | 2011-07-25 16:36:01 -0700 | |
commit | e3c26851dc315b730ea0fe5ef35bb1db81f6d675 (patch) | |
tree | bc3fbae626f785fa38e40d4f5ab3737777d9a1ef /libs/hwui/LayerCache.cpp | |
parent | 29d23ecfd8612ecd4a7b2140acd344934b73a558 (diff) |
Improve rendering performance on some GPUs
This change sets textures filtering to GL_NEAREST by default. GL_LINEAR
filtering is only used when textures are transformed with a scale or
a rotation. This helps save a couple of fps on some GPUs.
Change-Id: I1efaa452c2c79905f00238e54d886a37203a2ac1
Diffstat (limited to 'libs/hwui/LayerCache.cpp')
-rw-r--r-- | libs/hwui/LayerCache.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/libs/hwui/LayerCache.cpp b/libs/hwui/LayerCache.cpp index 1a15e8788955..36083afd53bc 100644 --- a/libs/hwui/LayerCache.cpp +++ b/libs/hwui/LayerCache.cpp @@ -107,7 +107,7 @@ Layer* LayerCache::get(const uint32_t width, const uint32_t height) { layer->generateTexture(); layer->bindTexture(); layer->setFilter(GL_NEAREST, GL_NEAREST); - layer->setWrap(GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE); + layer->setWrap(GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, false); glPixelStorei(GL_UNPACK_ALIGNMENT, 4); #if DEBUG_LAYERS |