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author | 2011-01-06 10:04:23 -0800 | |
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committer | 2011-01-06 18:34:30 -0800 | |
commit | 171c592f0b7066acf279863c8a52ddabea49d3db (patch) | |
tree | eebf9a8c82c6a6d9db6edbf077b9299a96ae36e4 /libs/hwui/LayerCache.cpp | |
parent | f0fe6d311d183c5fcf45d5e3e995fc8f9ed12f8b (diff) |
New layers API for Views.
This API can be used to back a view and its children with either a
software layer (bitmap) or hardware layer (FBO). Layers have
various usages, including color filtering and performance
improvements during animations.
Change-Id: Ifc3bea847918042730fc5a8c2d4206dd6c9420a3
Diffstat (limited to 'libs/hwui/LayerCache.cpp')
-rw-r--r-- | libs/hwui/LayerCache.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/libs/hwui/LayerCache.cpp b/libs/hwui/LayerCache.cpp index 9ce0359140bb..ec186a481e7c 100644 --- a/libs/hwui/LayerCache.cpp +++ b/libs/hwui/LayerCache.cpp @@ -102,6 +102,7 @@ Layer* LayerCache::get(const uint32_t width, const uint32_t height) { layer->blend = true; layer->empty = true; layer->fbo = 0; + layer->colorFilter = NULL; glGenTextures(1, &layer->texture); glBindTexture(GL_TEXTURE_2D, layer->texture); |