diff options
author | 2011-02-02 20:28:09 -0800 | |
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committer | 2011-02-02 20:28:09 -0800 | |
commit | 09b7c91de73b59aa3f679b3ae3ba299f82ec9f8a (patch) | |
tree | 9eb49f2fedb60e6df37b54216ed20f054a6f55fd /libs/hwui/LayerCache.cpp | |
parent | 62687ec12cb8e0b1d4044a235b1387b9a8c3b4b4 (diff) |
Allocate layers from the layers pool.
Bug #3413433
This change will be beneficial to Launcher to avoid hiccups when
swiping pages of icons. When a layer is discarded, it is kept
in the layers pool instead of being destroyed right away. This
favors memory reuse over allocations.
Change-Id: Ifb6944ba83d6ceb67c331527c0827b26ce648eb1
Diffstat (limited to 'libs/hwui/LayerCache.cpp')
-rw-r--r-- | libs/hwui/LayerCache.cpp | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/libs/hwui/LayerCache.cpp b/libs/hwui/LayerCache.cpp index 7667af5fe018..a9710ad6adbf 100644 --- a/libs/hwui/LayerCache.cpp +++ b/libs/hwui/LayerCache.cpp @@ -128,6 +128,31 @@ Layer* LayerCache::get(const uint32_t width, const uint32_t height) { return layer; } +bool LayerCache::resize(Layer* layer, const uint32_t width, const uint32_t height) { + // TODO: We should be smarter and see if we have a texture of the appropriate + // size already in the cache, and reuse it instead of creating a new one + + LayerEntry entry(width, height); + if (entry.mWidth <= layer->width && entry.mHeight <= layer->height) { + return true; + } + + glActiveTexture(GL_TEXTURE0); + glBindTexture(GL_TEXTURE_2D, layer->texture); + + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, entry.mWidth, entry.mHeight, 0, + GL_RGBA, GL_UNSIGNED_BYTE, NULL); + + if (glGetError() != GL_NO_ERROR) { + return false; + } + + layer->width = entry.mWidth; + layer->height = entry.mHeight; + + return true; +} + bool LayerCache::put(Layer* layer) { const uint32_t size = layer->width * layer->height * 4; // Don't even try to cache a layer that's bigger than the cache |