diff options
author | 2018-08-14 13:30:17 -0400 | |
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committer | 2018-08-29 10:22:03 -0400 | |
commit | c8e22a653297837da9a80b0ba65f6854c8986c96 (patch) | |
tree | 7344df1a8aff45ccbf5b9ffb5b4de49499cc7c94 /libs/hwui/Layer.cpp | |
parent | 660bb2f3a1dde0b5cca5c8293bf0e72d47b2b6fc (diff) |
TextureView Vulkan support and optimized OpenGL draw
Render TextureView as hardware bitmaps, instead of GL textures.
Cache SkImage for each observed GraphicBuffer, which is faster
even for GL.
Implement C++ SurfaceTexture, which allows Java SurfaceTexture
to be used with Vulkan HWUI render thread and application GL.
threads. Delete GLLayer and VkLayer classes and texture code
from old HWUI pipeline.
Test: Ran skiagl and skiavk pipeline with a TextureView app.
Test: TextureView CTS tests pass for GL pipeline.
Test: Ran Android NDK Native codec sample app.
Change-Id: Idc94f864ce2d34fd6ceff4be4fc7d3327e99879c
Diffstat (limited to 'libs/hwui/Layer.cpp')
-rw-r--r-- | libs/hwui/Layer.cpp | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/libs/hwui/Layer.cpp b/libs/hwui/Layer.cpp index fb8f0337c95e..f59a2e6ee5c1 100644 --- a/libs/hwui/Layer.cpp +++ b/libs/hwui/Layer.cpp @@ -17,17 +17,17 @@ #include "Layer.h" #include "renderstate/RenderState.h" +#include "utils/Color.h" #include <SkToSRGBColorFilter.h> namespace android { namespace uirenderer { -Layer::Layer(RenderState& renderState, Api api, sk_sp<SkColorFilter> colorFilter, int alpha, - SkBlendMode mode) +Layer::Layer(RenderState& renderState, sk_sp<SkColorFilter> colorFilter, int alpha, + SkBlendMode mode) : GpuMemoryTracker(GpuObjectType::Layer) , mRenderState(renderState) - , mApi(api) , mColorFilter(colorFilter) , alpha(alpha) , mode(mode) { @@ -36,6 +36,8 @@ Layer::Layer(RenderState& renderState, Api api, sk_sp<SkColorFilter> colorFilter incStrong(nullptr); buildColorSpaceWithFilter(); renderState.registerLayer(this); + texTransform.setIdentity(); + transform.setIdentity(); } Layer::~Layer() { |